Finding Fragments
WhiteFox77
Minnesota Join Date: 2016-05-26 Member: 217564Members
As a whole I'm really enjoying the PRAWN update. The PRAWN suite it'self is pretty awesome.
The one thing that really frustrates and bothers me is how difficult it's become to find fragments. The rendering distance on the Xbox One is so short that finding wrecks isn't really about exploration, it's little more than random luck. You could drive past one only 25 meters away in the seamoth and not notice it because that area didn't render. Then when you do find a wreck instead of finding the moonpool fragment, or seamoth upgrade station fragments you desperately need in order to go deeper you find a new plant pot and a bed. On the Wiki the coordinates of the wrecks are listed, but that is useless to a Xbox One player.
Something needs to be done to make it possible to find the fragments you need to progress through the game. Without just exploring at random hoping you'll stumble across the wreck you need. I'd recommended adding in some kind of mapping system, or at the very minimum making it possible for Xbox One players to be able to see their coordinates (inertial navigation system upgrade for the HUD?). I would also recommend that you put "signals" in the wrecks that will lead you to the next wreck in an orderly fashion. That way there is at least some expectation that the player will be able to find the fragments they need to progress.
The one thing that really frustrates and bothers me is how difficult it's become to find fragments. The rendering distance on the Xbox One is so short that finding wrecks isn't really about exploration, it's little more than random luck. You could drive past one only 25 meters away in the seamoth and not notice it because that area didn't render. Then when you do find a wreck instead of finding the moonpool fragment, or seamoth upgrade station fragments you desperately need in order to go deeper you find a new plant pot and a bed. On the Wiki the coordinates of the wrecks are listed, but that is useless to a Xbox One player.
Something needs to be done to make it possible to find the fragments you need to progress through the game. Without just exploring at random hoping you'll stumble across the wreck you need. I'd recommended adding in some kind of mapping system, or at the very minimum making it possible for Xbox One players to be able to see their coordinates (inertial navigation system upgrade for the HUD?). I would also recommend that you put "signals" in the wrecks that will lead you to the next wreck in an orderly fashion. That way there is at least some expectation that the player will be able to find the fragments they need to progress.