Khaara Evolved ( Revamping Alien Evolutions)
Steelcap Join Date: 2010-11-19 Member: 75049Members, NS2 Playtester, Squad Five Blue, NS2 Community Developer Posts: 27 Advanced user
edited August 2016 in Ideas and Suggestions
A radical revamp of all existing alien evolutions.
Posted! Woo first.
Altered Symbiosis to make clear that the user does also regenerate.
A design philosophy present in the original high level design-doc for Natural Selection 2 describes the goals lain out for Evolutions.
- Evolutions are not upgrades, upgrades are done by commanders.
- Evolutions should change the way you play.
- Evolutions should not become obsolete depending on lifeform or phase of the game.
- Evolutions should synergize across the hive types
- Evolutions should not be simple mechanic improvements, they should enhance your capability such that they reward using them well.
Throughout NS2's history there has been limited success obtaining these goals. Many evolutions today are simply upgrades, numeric improvements.
- Some of them change how you play, most don't.
- Some of them have drawbacks, most don't.
- Some of them never become obsolete, most will.
- Some of them are useful for all lifeforms, most aren't.
Introduce novel evolutions that conform to the original design intent.
Diversify the game experience such that each round is not easily mechanically predictable before it begins.
Provide a better means of Khaamander decisions directly upgrading alien team beyond biomass and abilities.
Reinvigorate the meta.
To that end I propose the following changes.
Each upgrade path provides 2 potential evolutions for lifeforms to decide between, in addition to an innate upgrade scaling with the maturity of the hive which evolved.
Crag : Defend and Protect
Innate - Carapace; an increase to max armor scaling with hive maturity
Volatility: Lifeform corpse explodes violently upon death, dealing 60% of it's MaxHP in light damage to all enemies, falling off over it's 2/4/6 meter radius.
Symbiosis: Imbues the lifeform with symbiotic motes from the Crag, causing them to radiate regenerative energy. Healing all Khaara within a 3 meter radius for 3 + 1/2/3% max hp per 2 second interval. Causes the lifeform to emit glowing motes and generate an audible buzz with each interval.
Shift : Outmanuever and Redeploy
Innate - Adrenaline; an increase to max energy and energy regen rate scaling with hive maturity
Aerodynamics: Reduces lifeform's airfriction and increases air acceleration allowing for greater speed while airborn. Hop to it.
Pack Instinct: Increases attack speed by 5% for each friendly lifeform within 2/4/6 meters of the user (capped at 25% total)
Shade: Confuse and Deceive
innate - Camouflage; Causes lifeforms to be rendered invisible after a period of being stationary. 2 seconds - 1.9 seconds * Hive Maturity
Echolocation : Alters hivesight to rely upon sound instead of sight. Outlining nearby surface geometry as well as any noise generating entities within 15/30/45 meters regardless of Line of Sight, but otherwise fading your surroundings into a dense dark fog.
Disorientation: Causes enemies within 15/25/35 meters of the lifeform to be unable to determine the direction of sounds created by them. While volume still scales with distance, the sound seems to be coming from directly behind the listener regardless of orientation.
Discussion and reasoning below.
Post edited by Steelcap on