Suggestions not bugs

scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
1. When I electrocute small fish...i can grab them but I can't grab a shark or predator. Why not? Wouldn't they provide good meat...enough salt and they should feed me for a while. Why waste the opportunity.

2. Solar charging on the Cyclops...Lots of time that it's sitting, so why not at the surface..why not be able to have some kind of deployable solar charger while I'm off in the SeaMoth foraging.

3. Nuclear upgrade for the Cyclops. If I can build a nuclear plant..why not put one in the Cyclops?

4. I can't seem to find a way to verticalize my base. On the ceiling it appears as though there are multiple places where a ladder could go...vertical tube..then another general room. Make base building much more creative and fun.

Comments

  • FrogmanFreemanFrogmanFreeman US Join Date: 2016-05-28 Member: 217626Members
    There is a solar upgrade module for the Seamoth.
  • scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
    There is a solar upgrade module for the Seamoth.

    Yes but i find it's less important. The Seamoth docked in the moonpool recharges the battery off base power almost instantly.. same as when docked in the Cyclops which sucks its power. But when the Cyclops is down you have to manually replace 6 power cells, and the power cell rechargers take a long time..not instant. Which is also odd since the Moonpool recharges the battery instantly. Not just 6x the work to replace the batteries the charge time is very slow so i have to have copious supply of powercells and 2-3 power cell chargers at each base station to be efficient.
  • FrogmanFreemanFrogmanFreeman US Join Date: 2016-05-28 Member: 217626Members
    Sorry I misread. I thought you meant the seamoth solar charger instead of the cyclops.
  • OrionGalaxyOrionGalaxy China Join Date: 2016-08-19 Member: 221506Members
    I added a power cell recharger inside the cyclops and as soon as the first power cell is done, I swap it with the one charging. The power cells seem to charge quicker than they drain. I have stuff inside it too. but also have two power modification that makes the power 500% more efficient.
  • scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
    Hmmm interesting. I couldn't figure out why you would put a Power Cell recharger on the Sub when it was only drawing power from....the sub....Guess I need to go to the Aurora to get another Power Modification module :) Thanks for the tip. Still think a deployable solar module would be a great add on.
  • scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
    Also, What about deconstructing items like Titanium Ingots for travel. My remote bases are epic...and require about 200 or so Titanium for platforms, buildings etc etc. So being able to farm for Titanium, make Ingots for travel and deconstruct would be huge.
  • SkidmarkSkidmark Join Date: 2016-08-22 Member: 221584Members
    I see the merit in solar power for the cyclop or a spot to place a nuclear generator say a smaller version that require 1 or two rods.so far i only use it as a remote mining platform.
  • Tlroa893Tlroa893 Join Date: 2016-08-09 Member: 221113Members
    How about some kind of pen you can create to breed things like Stalkers. I know you can breed them in the tank but I'm talking about outside so you can drop metal and farm teeth.
  • Tlroa893Tlroa893 Join Date: 2016-08-09 Member: 221113Members
    A portable/handheld electrical discharge device. Similar to what you use in the Seamoth except it would be carried on your person and used to ward off smaller predators. Maybe make it something you have to get from the Shockers in order to learn how to create one.
  • scouttsscoutts Victoria, BC Join Date: 2016-07-28 Member: 220747Members
    Ability to craft nutrient bars. Even if it took 3 peepers to get one, it makes travel much easier.
  • OrionGalaxyOrionGalaxy China Join Date: 2016-08-19 Member: 221506Members
    That hand held electric pulse would affects everything and everyone. Even you..
  • Tlroa893Tlroa893 Join Date: 2016-08-09 Member: 221113Members
    You're right. I forgot this game is hyper realistic, you know, with the little handheld device that creates incredible things out of thin air, and the fact that I have a cannon that can not only chuck things ridiculously far but also pull them to me. ;)
  • OrionGalaxyOrionGalaxy China Join Date: 2016-08-19 Member: 221506Members
    How about they add a device that gives unlimited air? yeah that be great!
  • SkidmarkSkidmark Join Date: 2016-08-22 Member: 221584Members
    edited August 2016
    Docking hatch for the Cyclops
  • Tlroa893Tlroa893 Join Date: 2016-08-09 Member: 221113Members
    Ability to remote pilot the Seamoth. For example say your out and about and you leave the Seamoth to explore and something happens, like a Reaper swims by and grabs the Seamoth and carries it away. Rather than risk getting eaten you could remotely pilot it back so you can board and flee.
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