What I like about Subnautica!
jaraden
UK Join Date: 2016-08-09 Member: 221123Members
Firstly I love the fact the Everytime I type Subnautica it gets autocorrected to significant.
Anyhow, to begin with, when I saw the "give feedback" icon on the main menu I have to admit I ignored it. I ignored it mainly because with a string of disappointing games which had loads of potential and having participated in forums so toxic it's make the harsh environment of the seas look like a day at the beach I thought to myself, "what feedback could I possibly provide for a game like this?" Sure no game runs perfectly and there are bound to be gripes along the way but I thought I'd break the mold and post why personally enjoy playing significant (Subnautica).
I play a good veriety of games for a veriety of reasons, games like Subnautica are what I think of as "chill out" games. The lack of story or direction doesn't bother me in the slightest, in this case it only drives the emersion (no pun intended). You as the player have crashed on an alien planet... what you do next is up to you, and I love that. Sure, you can explore the entire map unless then an hour once you have the right vehicles, you can venture deep, or stay in the shallows the choice is up to you. There is something calming however in flopping (there is no dive simulation, you character jumps like he is dabbing (???)) Into the waters and doing whatever one feels like. By and by the water rendering is fantastic, though I kinda wish there were currents which would make it more realistic, and i'm not talking about the mystery current that somehow shifts the escape pod or mobile vehicle bay miles away for no apparent reason. Still swimming through the environments is one of the main pleasures of the game whether it be resource gathering, base building or exploration it never ceases to chill me out.
Point of note though, is it just me or does anyone else think there should be a default boost motion as we swim, especially when wearing the flippers. Just me? Fair enough. On we press then.
The flora and fauna are marvelous in the game as well and now that the blasted Reaper Leviathan has been added I'll be forever looking over my shoulder as I tried along. I could Bang on about their pros and cons but I'm sure others have in detail in the past so I'll just highlight the sheer scope of the possibilities the Devs could explore. each biome already has a set numbers of inhabitants, and the Devs could continuously add new entities to their hearts desires, and that does excite me (to be fair there are vast unpopulated zones). Though the trend seems to be leaning towards the larger future inclusions, I'd be more interested in all manner of new creatures they could come up with.
I think my only complaint is the base building aspect of the game, the part of the game I also happen to enjoy the most. It is understandable that standardised building structureswould be available to the player at the beginning of the game, but I'm a bit disappointed at the lack of diversity in the modules available. A base built on dry land, or in the shallows looks the same as one built in the crushing depths? Perhaps this is something the Devs are looking at, but there could be a veriety of living spaces, corridores or purpose built module that could really peek the interest of base builders such as myself. An easy one would be a set specifically tailored to deeper preasures, more support structures, smaller window options, decompression bays, oxygen recyclers etc. The look would be different and most importantly the practicality would be key, having all glass walkways and loads of Windows is always nice, but after 500ft/m depth there's not enough light to look at anything anyways. Ha ha. Anyhow, it's just a thought.
In short, I enjoy this game for what it is for me, a chilled out chance to cruise the waters and build some random bases across it's depths. If they add a "story" or a slew of new creatures, that's be cool with me, but personally I want the game stable enough to try and build one enormous base that stretches across the entire map... I'm stupid that way.
To the Devs, great job!
Anyhow, to begin with, when I saw the "give feedback" icon on the main menu I have to admit I ignored it. I ignored it mainly because with a string of disappointing games which had loads of potential and having participated in forums so toxic it's make the harsh environment of the seas look like a day at the beach I thought to myself, "what feedback could I possibly provide for a game like this?" Sure no game runs perfectly and there are bound to be gripes along the way but I thought I'd break the mold and post why personally enjoy playing significant (Subnautica).
I play a good veriety of games for a veriety of reasons, games like Subnautica are what I think of as "chill out" games. The lack of story or direction doesn't bother me in the slightest, in this case it only drives the emersion (no pun intended). You as the player have crashed on an alien planet... what you do next is up to you, and I love that. Sure, you can explore the entire map unless then an hour once you have the right vehicles, you can venture deep, or stay in the shallows the choice is up to you. There is something calming however in flopping (there is no dive simulation, you character jumps like he is dabbing (???)) Into the waters and doing whatever one feels like. By and by the water rendering is fantastic, though I kinda wish there were currents which would make it more realistic, and i'm not talking about the mystery current that somehow shifts the escape pod or mobile vehicle bay miles away for no apparent reason. Still swimming through the environments is one of the main pleasures of the game whether it be resource gathering, base building or exploration it never ceases to chill me out.
Point of note though, is it just me or does anyone else think there should be a default boost motion as we swim, especially when wearing the flippers. Just me? Fair enough. On we press then.
The flora and fauna are marvelous in the game as well and now that the blasted Reaper Leviathan has been added I'll be forever looking over my shoulder as I tried along. I could Bang on about their pros and cons but I'm sure others have in detail in the past so I'll just highlight the sheer scope of the possibilities the Devs could explore. each biome already has a set numbers of inhabitants, and the Devs could continuously add new entities to their hearts desires, and that does excite me (to be fair there are vast unpopulated zones). Though the trend seems to be leaning towards the larger future inclusions, I'd be more interested in all manner of new creatures they could come up with.
I think my only complaint is the base building aspect of the game, the part of the game I also happen to enjoy the most. It is understandable that standardised building structureswould be available to the player at the beginning of the game, but I'm a bit disappointed at the lack of diversity in the modules available. A base built on dry land, or in the shallows looks the same as one built in the crushing depths? Perhaps this is something the Devs are looking at, but there could be a veriety of living spaces, corridores or purpose built module that could really peek the interest of base builders such as myself. An easy one would be a set specifically tailored to deeper preasures, more support structures, smaller window options, decompression bays, oxygen recyclers etc. The look would be different and most importantly the practicality would be key, having all glass walkways and loads of Windows is always nice, but after 500ft/m depth there's not enough light to look at anything anyways. Ha ha. Anyhow, it's just a thought.
In short, I enjoy this game for what it is for me, a chilled out chance to cruise the waters and build some random bases across it's depths. If they add a "story" or a slew of new creatures, that's be cool with me, but personally I want the game stable enough to try and build one enormous base that stretches across the entire map... I'm stupid that way.
To the Devs, great job!