[Suggestion] Auto-lay pipe by holding RMB and swimming in the desired direction.

Vim_RazzVim_Razz USA Join Date: 2015-08-27 Member: 207518Members
I've just started my first game in Experimental mode, and have been finding myself using pipes a lot more since the depth upgrade to the Seamoth isn't as easy to get as it is in Stable (possibly a bug -- it might have just been moved to the "Seamoth Area" of the Aurora, but that door wont open for me -- even after fixing the box -- so I don't know).

I hadn't made much use of them before (I don't think I've even crafted any since the first time I bought the game until this playthrough), but now that I've started with them I find them pretty essential for reaching areas too deep for the Seamoth.

They're much nicer than I'd thought. In fact, even after I get the depth upgrade, I suspect I'll still use them to collect resources from certain areas, sending resources to the surface by attaching floaters to portable lockers and collecting them in a Seamoth with 4x cargo upgrades, rather than using a depth upgrade on every Seamoth. It just has the potential to save so many trips back and forth, given a little preparation.


The only problem I find with pipes at present is that they're so fiddly and time-consuming to place.

The ability to auto-place pipes at max separation by placing the first one (as normal) then continuing to hold the button down while swimming in the desired direction would be wonderful.

Comments

  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    in reality my optimal seamoth build is reinforced, efficiency, storage, and depth mk.3 otherwise, you should be relying on your cyclops for deep sea travel and storage (as you can build inside)
  • Vim_RazzVim_Razz USA Join Date: 2015-08-27 Member: 207518Members
    Sigmalx wrote: »
    in reality my optimal seamoth build is reinforced, efficiency, storage, and depth mk.3 otherwise, you should be relying on your cyclops for deep sea travel and storage (as you can build inside)

    That's very easy to get in the current Stable Release version. The Experimental Release version redistributes fragments and resources, and changes the interior of the Aurora. It also moves the Seamoth depth upgrade.

    I've explored all the areas of the Aurora that are accessible without a cutting laser or propulsion cannon (except for the one room that appears to be bugged), and haven't found the depth upgrade yet so I have no idea where it might be. I've unlocked the Cyclops engine component, but haven't found the new locations for the bridge or hull fragments yet.

    TBH, I'm sort of hoping that the Seamoth depth upgrade ISN'T just lying around in the bugged room on the Aurora -- not being able to get it as soon as you craft up a rad suit, welder, and Seaglide makes mid-game exploration an actual thing instead of something you just skip past like you do in the Stable version right now.

    So anyway, I've been using the Seaglide and air piped from the surface to explore in the 300-500m range, parking the Seamoth around ~180m. It's a lot more viable and fun than I'd anticipated. The time spent laying pipes down is made up by spending less time traveling up for air and being able to carry more resources back per trip, since you don't need to carry extra oxygen tanks while gathering.

    Laying down pipe in the desired direction is still pretty obnoxious under the current system, though. If it were easier to run a straight line of pipe somewhere, than that would be a great change.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Vim_Razz wrote: »
    Sigmalx wrote: »
    in reality my optimal seamoth build is reinforced, efficiency, storage, and depth mk.3 otherwise, you should be relying on your cyclops for deep sea travel and storage (as you can build inside)

    That's very easy to get in the current Stable Release version. The Experimental Release version redistributes fragments and resources, and changes the interior of the Aurora. It also moves the Seamoth depth upgrade.

    I've explored all the areas of the Aurora that are accessible without a cutting laser or propulsion cannon (except for the one room that appears to be bugged), and haven't found the depth upgrade yet so I have no idea where it might be. I've unlocked the Cyclops engine component, but haven't found the new locations for the bridge or hull fragments yet.

    TBH, I'm sort of hoping that the Seamoth depth upgrade ISN'T just lying around in the bugged room on the Aurora -- not being able to get it as soon as you craft up a rad suit, welder, and Seaglide makes mid-game exploration an actual thing instead of something you just skip past like you do in the Stable version right now.

    So anyway, I've been using the Seaglide and air piped from the surface to explore in the 300-500m range, parking the Seamoth around ~180m. It's a lot more viable and fun than I'd anticipated. The time spent laying pipes down is made up by spending less time traveling up for air and being able to carry more resources back per trip, since you don't need to carry extra oxygen tanks while gathering.

    Laying down pipe in the desired direction is still pretty obnoxious under the current system, though. If it were easier to run a straight line of pipe somewhere, than that would be a great change.

    I've checked. The upgrade is absolutely in the bugged room.
  • Vim_RazzVim_Razz USA Join Date: 2015-08-27 Member: 207518Members
    That makes me a bit sad, but oh well.

    Unless upgrade requirements for it change, then it basically kicks you straight into endgame exploration just an hour or two into the game. Not having it available right away has encouraged me to learn how to make use of tools that I've never really taken advantage of before -- pipes, portable lockers, and floaters -- and although I wouldn't want to do that ~forever~, it's been a really fun game phase so far.
Sign In or Register to comment.