Highlight vent entrances
Bicsum
Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
Hi,
some vent entrances are pretty hard to find for new players, even IF they should be using the (c)map.
As a solution, you could implement arrows that point into vent entrances, like the arrows that point into an empty command station in pre game:
Another possibility would be to give vent entrances a parasite-like colored shade that goes through walls, so you can see vent entrances right away through walls, when you're in range.
It could be limited to pre game, so it doesn't interfere in game.
I think this change would be helpful for new players and veterans alike, when learning new maps.
some vent entrances are pretty hard to find for new players, even IF they should be using the (c)map.
As a solution, you could implement arrows that point into vent entrances, like the arrows that point into an empty command station in pre game:
Another possibility would be to give vent entrances a parasite-like colored shade that goes through walls, so you can see vent entrances right away through walls, when you're in range.
It could be limited to pre game, so it doesn't interfere in game.
I think this change would be helpful for new players and veterans alike, when learning new maps.
Comments
Can I help you in the ways of the vents?
Yeah, I can imagine it being problematic, but limiting it to pre game and sandbox could work in any case though. You would walk through the map in pre game and discover the vent entrances that you may then use in a real match.
also isn't it the job of the map designer to make vent entrances easily visible?
Number one problem with this game, loads of great ideas, not enough man power to actually do em.
Of course
Yeah, well... More detail adds to visual clutter adds to less visible vents. The pretties are prettying up the shizzle, so everything blends together requiring more work...
As @Mephilles said, it's the job of the map designer to make vents easy to see, and use. Way back in the day in some game design docs I remember seeing something about all vents being red, or at least the entrance marked with red, but I don't know what happened to that.
Of course mappers would need to update their map to have 2 versions of the overview to be compatible with this features
The amount of vents in the game is still reasonable. On Veil I counted 26 vent entrances. If someone would make it happen, I would be willing to go through every map and place those entities.