developments

yellowsubyellowsub manchester Join Date: 2016-07-21 Member: 220525Members
Hi guys I'd just like to start by saying how beautiful this game looks. Truely I've lost hours to just taking in sceneries. I did however want to take a brief moment to tackle a few issues I've noticed so far.

firstly I'm certain your aware of the issue of frame rates and jumpy actions. Of course there is the despawning of placed items, the floating locker is a prime example. I don't want to Dwell on these little issues as I'm certain that these are being patched.

What I'd like to draw attention to is two fold. One the multiplayer potential. A game so vast that just having a single friend would help although this is an epic fix in game development I do feel it is necessary given the creationism with base building. The second then is if we are to stick with the solo survivor theme then some element of direction. Having open world exploration is great but without any understanding it can take hours to craft basic items.
My thought would be to add a brief beginning prior to getting in the launch pod to explain movement controls and maybe even explain why your on a spaceship in a dive suit. Couple that with an emergency scan upon waking that points you in direction of some basic resources to get you on your way and the potential to return to pod for ideas of what to do next. This can develop flow which so far seems like the only thing missing in this game

well this is my thought, tell me what you guys think.

Comments

  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    for me, multiplayer would either be well received or full of people who ruin it for everyone; the power to create is the power to destroy, if two men share this power, then both men fall.
    for me, the performance is just aggravating when in tight areas. I don't know how many times I've had to use the repulsion cannon to dislodge my cyclops when it gets stuck on something that didn't load in until I was halfway inside of it. cursed lost river groves.
    and the last bit seems to make the game too easy, i'd rather be surprised and have to address my situation than know where to go and what to get. which is why I rush the kelp forest to find silver.
  • yellowsubyellowsub manchester Join Date: 2016-07-21 Member: 220525Members
    Ok so a little revision on my first thought.
    For some direction and guidance and to generate flow and a constant need to improve and develop.
    Have other survivors. A need to find and rescue them and bring them to your base. This could be conveyed using the communication relay. These survivors can then be used to help develop your base. As such you can assign them to farm fish or source materials. A few updates to base could allow computer terminals to let you study alien containments to develop new understandings of the creatures. Eg. Discovering that an ultra sonic sound wave can scare off a reaper for about 10 seconds. This could be implemented into seamoth or cyclops. Again expanding on development you would need quarters for each member and food supply to support.
    On base development as well I feel we should be able to merge multipurpose rooms to create rectangular spaces.
    also building said computers in a room with the relay could work towards a goal of eventual rescue.
    I will add that I personally would love upgradeable foundation to improve base strength and maybe some defences to perimiters.

    Just a rough but what do you think
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