Scanner/Collector arm for the Seamoth

DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
This is a couple of things. One is a QoL suggestion... getting outside of the Seamoth to scan something or pick something up is awkward. It would be way nicer if you could add a scanner/collector arm to it. Possibly as an upgrade module. Also, letting you open your inventory while in the Seamoth would be nice. Either that, or taken items could go directly to the Seamoth's storage bay.

Secondly, with something like this you could gate off depths you are able to swim at. Its fairly immersion breaking that you can pilot your little sub down into an ocean trench... the pressure crushes the titanium hull like a beer can... and you pop out of it and trololol. Swimming away. You should atleast have to craft something like an atmospheric diving suit equippable, and eventually the exosuit.

I don't have the experience to give numbers, but perhaps unaided you could dive to around 300 meters. Below that and you'd start to black out. An atmospheric diving suit can go to up to 700 meters, and you'd need the exosuit to go deeper than that.

Comments

  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    As for your first idea, I think those modules would be better suited for the Exosuit, since arms are its thing. The inventory thing is something a LOT of poeple want, and it would be really nice. As for the depth thing, just read this. Scubamatt gives a lot of really good info on that subject.
    forums.unknownworlds.com/discussion/143348/few-questions-about-gameplay-for-everyone-and-devs/p1
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    the purpose of the sea moth is to be a "reconnaissance/scout submersible fitted for either exploration or self defense if fauna becomes rowdy" why do you think the modifications are for the most part non-violent options. Sonar, Hull reinforcements, pressure compensators, storage modules, EMP defense module, and power effiency/solar cells; are all no violent modifications for the seamoth. the only real hostile mods are the torpedos
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