request: cyclops improvement list

cabal000cabal000 Seattle Join Date: 2016-07-05 Member: 219605Members
I know many of these have been listed individually in various discussions, but I wanted to provide a list all in one place...

-Cyclops power: you should be able to add a bioreactor or nuclear power plant. Real life subs are nuclear powered today, and as the Cyclops is basically used as a mobile base, having a locker full of power cells to swap out is just unrealistic. I would suggest allowing a reactor (of either type) to be built in the room aft of the bridge or in front of the motor (aft of the hatch to the seamoth).

-Cyclops lights: you should be able to add light to the Cyclops. This isn't an issue for me with the Seamoth. As it is very maneuverable, i can generally get the headlights on what I want to see. Not so with the Cyclops. I would suggest adding spotlights to the cameras, so you could point a camera at a place, then exit the Cyclops and be able to see what the camera is pointing the spotlight at...

-Windows to the Cyclops: How about adding windows made from enameled glass, so you could see out the sides?
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