1.03 Well?!

2

Comments

  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I got to play 1.03 once before I left for thanksgiving and really couldn't enjoy it b/c of the horrible lag. I know that NS is a resource hog and that the developers are doing a damn good job in working on it but once a server gets over 16 players the average lag is around 500-700.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You just gotta find a server that has enough power, I've played on big servers with pings well under 100 before.

    It's not the dev team's fault that people run this thing on anemic servers. Server admins should not treat NS like Half-Life, treat it more like a modern game with higher server requirements.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin--WolfWings+Nov 28 2002, 05:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Nov 28 2002, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--othell+Nov 28 2002, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Nov 28 2002, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ummm... This is NOT a client side patch.  If people are installing this patch on their PCs then they're going to screw up their systems.

    If you are having problems with NS... uninstall it, re-download it, and then reinstall it.  That should fix your problems.

    There are NO client side patches for NS at the moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Incorrect.

    The 'server side only' patch v1.03 included a new .mdl file, either by mistake or by design, that on any server that has model consistancy turned on can make it impossible to join the server due to missing models.

    Installing a server-side-only update on a client will never 'screw up their systems' in the slightest. Any 'client' can host a 'server' as well, say, at a LAN party, or just a simple Listen server, non-dedicated.

    Please check your facts before posting rhetoric. :-)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually... read the post after the one I was referring to. He was told to just install the 1.03 patch. All I was trying to say is that there is no client side patch and that installing any of the current patches and expecting to be able to join a server because of them is wrong.

    You are correct though about anyone being able to run a server, whether they have the client installed or not. I didnt really say what I meant too well... oh well.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin--othell+Nov 28 2002, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Nov 28 2002, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually... read the post after the one I was referring to. He was told to just install the 1.03 patch. All I was trying to say is that there is no client side patch and that installing any of the current patches and expecting to be able to join a server because of them is wrong.

    You are correct though about anyone being able to run a server, whether they have the client installed or not. I didnt really say what I meant too well... oh well.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What I hear has happened is that a new .mdl file was included in the patch, and the only way to join 1.03 servers with the consistancy checks installed is to install 1.03 on your _client_ so that you have the missing .mdl file.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i think 1.03 is fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    i think the siege turret damage is still a problem. we had 2 sieges in the holoroom that were shooting in the direction of archiving for at least 5 minutes, and defence towers are supposed to max out at 3 (i think) so i dont understand what was going on.
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    Max out at three? I believe you can still build as many def chambers as you like, but each will only choose THREE random targets instead of healing everything in their radius. Heh, it'd be sad if you built 4 chambers and they ended up healing each other isntead of the off chambers. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    from natural-selection.org - news
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[ 11/27/02 ]::Natural Selection Server Patch 1.03 released
    The third server patch has been released. You do NOT have to download this unless you run a server. This patch includes all the changes in v1.01 and v1.02 patches. The list of changes include:

    - Fixed Adminmod compatibility problems. It should work great now under all configurations.
    <b>- Aliens now lose health when they no longer have any active or growing hives (damages every 2 seconds, all players hear countdown, ignores armor). This is done to speed up the end game and prevent llamas from hiding in vents to prolong game. </b>
    - Fixed readyroom bug/exploit while spectating (hitting F4 while REIN made you an invulnerable "ghost" player that could confuse others).
    - Changed team join to not allow teams to have more then 1 player difference. Affects casual model only.
    - Fixed armor bug where carapace protected aliens even after all armor was gone
    - Fixed explosion bug where siege cannons, bilebombs, grenades and xenocide weren't doing damage properly (this broke in v1.02).
    - Added support for model and sound consistency checking. If you run your server with mp_consistency 1, it will require that all NS models and sounds are unchanged from the distribution. This allows servers to disable custom models or sounds, and exploits that can result from them. This is currently disabled by default. If you have problems connecting to a server with an error like "server is enforcing file consistency on file X", then delete your custom models or try connecting to a different server.
    - Fixed infinite cloaking bug (occured when last sensory chamber lost while player was cloaked).
    - Addressed alien leave/join resource exploit (joining a team you've already been on makes the player wait to respawn, as if he had been killed).
    - Addressed early team-switch exploit to find hive (you can no longer switch teams after playing or observing, so choose carefully).
    - Fixed various problems when building turrets, mines, offensive chambers, etc. then team-switching.
    - Moved mp_drawinvisibleentities to debug builds only.
    - Added mp_version variable for better filtering with All-Seeing Eye and other third-party programs and scripts.
    - Fixed Onos charging crash bug
    - Reduced knife range from 50 to 35 (not balance, this was a bug).
    - Changed siege cost from 15 to 25 (this was a typo, not meant to be a balance change).
    - Fixed melee weapon problems in vents.
    - Fixed lastinv command. Players can now bind a key to this (even though their menu will still say it's not implemented).
    - Fixed bug where players did friendly fire damage to some world objects (ie, doing 33% instead of 100% to doors and switches).
    - Fixed turret factory abuse, where turrets became active after recycling the nearby turret factory before turret was fully contructed.
    - Fixed bug where siege turrets became re-activated after building a regular turret factory nearby.
    - Default mp_timelimit is now 60 (even for listen server).
    - Fixed bug where a vote could affect a commander that logged in after a vote had been started.  
    - Fixed bug where gorges evolving upgrades (usually temporarily) lost resources above the hive maximum. It will still count down to 33, but will immediately count back up to your resource count (this is just a visual problem on the client).
    <b>- Make sure current health and armor percentages are preserved when evolving. </b>
    - If a team has 5 or more players then another team, the team automatically wins. This lessens long periods of lop-sided teams but still gives victory when a losing team starts leaving.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->



    While fixing certain mistakes are good I really hate that now you cant switch teams, you die without hives, and evolving does nothing to your health... Maybe it was an error, but I thought itworked good that way..... What can go wrong? if the alien is evolving to gain health they are probabaly near marines and away from hives and defense chambers.. so they can easily get killed while evolving.

    Aliens now die without a hive, but what about marines without a Ininary portal?? shouldnt they die too? or is it the CC? Marines can hide too. Sure aliens who hide end game are annoying, but not everyone does that.. People often try to save their hives and sometimes succseed because of the marines not paying attention... There shouldn't be a fix to make the game go faster because people think it is over. There is a chance. I just wish that destroy the marines CC and or IP would kill them the same way, it's not fair.



    What in this patch can help the aliens besides the bile bomb?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> it's all things limiting them.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Id like to know what servers you guys play on that you get such rejects who would screw up teh game enough to warrant this kind of Lllama portection, In all my games of NS ive only seen 2 such Llamas worthy of such harsh matters (1 wasnt worth it as he just stayed on our team)
    First instance, we were marines, and this Reject from CS Kept demanding a HMG, our comm was busy trying to get everything else done and upgraded, this reject kept spamming chat for a HMG, our comm told him to kindly shut up, then he goes and Destroys our buildings, Command Chair, Everything except the armoury so he could reload and keep destroying our base. (This was before this bug was fixed) This dipwad was a real menace to our gaming, but since he wasnt rejooining teams or hiding out in vents, his diocy was just to ruin a game.

    The second, was some Llama sitting in a vent, The Comm was too stupid to Sensor sweep him Even after the Alien team AND Marine team told him to do so, Wouldnt issue Jetpacks so that his marines could go look for him, and even after our team told the marines where he was, they couldnt do Anything (Comm Ejection was the only viable option)

    I would really like to know what places you live in that you get such reject players online, ive experienced Team leavers when game gets too hard, Team swappers when team gets too hard (Lamer newb CS players) but never have I seen such a callous teammember to do such things to a game. I guess I go to decent servers, or have just happened to avoid teh retard players, but seriously if you have people doing these messed up things, FIND A BETTER SERVER WITH ADMINS!!! In DoD if a teammate disrupts his team by killing them, he either gets banned by an admin, gets demod by a player THEN banned by an admin, or the servers setup so that he gets kicked, then alter banned by an admin. In NS you see some Lamer Pull this kind of crap, Demo him and send it to an Admin. Get his retard arse banned, Nobody wants to see their server go to crap because of bad players, so they have a vested intrest in keeping it alive. you see a reject like this Record a demo, and get his arse banned.

    Maybe im just lucky that ive never experienced such idiocy in all my games of NS. A simple Votekick, would be appropriate, not this BS no team swapping/no Hive kill/5 team insta-lose. A votekick and Vote defeat would be all thats needed, to not only weed out teh Llamas, but to also help games go by faster (no more vent hiding)
  • SturmsoldatSturmsoldat Join Date: 2002-11-24 Member: 9794Members
    damn havent played 1.03 yet my internet broken !!!! Make me CraXtgy <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    As a temp possible fix (I'm not sure), here's the shell.mdl file from the patch, in case you don't want to download the whole patch. Put it in the ns/models directory. I have one report that this DOESN'T work, but it's worth a shot.
    (As a note, it is a completely different model from pshell.mdl, the only other "shell" model file that I saw in the models directory)
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    <!--QuoteBegin--Dauntl3ss+Nov 28 2002, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dauntl3ss @ Nov 28 2002, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think that <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> shouldnt be able to own 3 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> alone in a pickup over and over again.....

    just played a pickup where my team sucked...

    and ppl say that the bite is annoying, well, they suck!

    I think the next big should be some thingy to put on the skulks mouth so he cant open it, like they put on dogs....

    (this was not a serious post)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It also wasn't a coherent post. I smell Altavista translation.

    1.03 is alright, though it favors marines a lot. Upgrading your alien SHOULD return it to full health. That was one of the advantages that would offset the marine superiority. And they still spam turrets all over the level.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Yes upgrading your alien should return it to full health.
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    On the other hand, after a few mroe matches of 1.3 it seems to play more solid. I can't explain it, but the big fixes are working, THe GL finally feels and looks right, as does bile bomb and I have yet to encounter the hive down=death thing since we had hives everytime I was alien.. and I didnt lose then.
  • MadFunkMadFunk Join Date: 2002-11-16 Member: 8986Members, Constellation
    It appears as if 1.03 hasn't been receieved by the NS fanbase very well, and I can see why. Though, I haven't played on any 1.03 servers as of yet, I'm still bitter from the long list of tweaks that could potentially ruin the game. For starters, the idea of preventing a player from switching teams is disgusting-- they can still do it anyway by reconnecting and, combined with the many quick late-game 'enders', makes for a frustrating game. Why not, instead, add a <b>30 second delay</b> to all players who re-enter the Ready Room before they can join another team? This, coupled with the 10-30 second respawn times should have no serious negative impact on gameplay whatsoever.

    Another issue I'd love to address is this: "Aliens lose health when no hives are present"
    This alone makes me want to leave NS alone until the next patch. People complain that that one late-game vent-hiding skulk is the first wave of the apocalypse, so, the Dev Team adds a feature to kill it off. No chance to go Gorge, no chance to rebuild the hive, no point in even <b>staying</b> in the late games. If you're going to do this, why not make the Frontiersmen lose health if they have no Command Centers? Like the aliens, they wouldn't have a chance of rebuilding, would they?

    Finally, the aliens have now lost their ability to regain health when gest'ing to a new species-- why? If I were to transform my entire anatomy and genetic makeup, wouldn't I, technically, be freshly born? Unscathed and new? The aliens have really been hit hard by this patch, and as an alien player, I'm really, really ticked.

    I'm glad that Siege Cannons and Bilebombs and the like are fixed, as well as the slew of other bugs that were present in NS. Aside from the matters stated above, NS is looking more and more balanced, which is a serious plus. Sadly, I won't be touching NS until the aforementioned 'features' are removed.

    See you in 1.04

    -MadFunk
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    It's a shame the bilebombs and siege were fixed in this patch, otherwise we could all just stick with 1.02 as a protest.

    Maybe they will listen to the community and offer 1.04 which JUST fixes the bilebomb, siege, and whatever other actual BUG FIXES were in 1.03, but NONE of that other crap like the auto-team balance, the aliens lose health, the can't switch teams, and the game ends when unbalanced.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Don't worry... they hear you guys. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin--JRock+Nov 29 2002, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRock @ Nov 29 2002, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's a shame the bilebombs and siege were fixed in this patch, otherwise we could all just stick with 1.02 as a protest.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unlike what all the whiners and b!itching regarding 1.03, im all out for it. I would say its for the BETTER with every update, server or client side. I dont get u, why ever is it a shame the bilebombs and sieges were fixed? IT was left uncheck for 1.02 and now that it works, i see both sides winning equally more.

    Come on now, BB is a 3 hive weapon. In many games ive played, aliens dont get 3 hives that easily anymore. why? Answer is simple. slap a phase gate, ATFact and some sieges u can take or lose a hive depending who your on. Bile bomb would be equally as effective as primal rage for the onos as well as spore cloud for the lerk.

    It all boils down to that first rush, or that first hie secured, or that climatic game decider mid-game encounter of HMGS/HA marines against adrenalined fades.
  • Kildrag0Kildrag0 Join Date: 2002-11-25 Member: 9900Members
    <!--QuoteBegin--MadFunk+Nov 29 2002, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadFunk @ Nov 29 2002, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Finally, the aliens have now lost their ability to regain health when gest'ing to a new species-- why? If I were to transform my entire anatomy and genetic makeup, wouldn't I, technically, be freshly born?

    Unscathed and new? The aliens have really been hit hard by this patch, and as an alien player, I'm really, really ticked.

    -MadFunk<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    On the same track, don't you think that the marines, with thier nano grid technology would all carry portable "medkit" nano instructions with them. Then at any time they wanted a med kit they could tap into the marines resources and hey presto! new med-kit.

    An alternative solution is to gestate by a defence tower, instead of relying on gestation as an emergency alien medkit.

    I agree though about the hive destruction/aliens blow up. How about this as a balancer : when the marines command center gets destroyed, all the marines structures shutdown <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    --
    Kildrago
  • MadFunkMadFunk Join Date: 2002-11-16 Member: 8986Members, Constellation
    <!--QuoteBegin--LockNLoaded+Nov 29 2002, 06:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LockNLoaded @ Nov 29 2002, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--JRock+Nov 29 2002, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRock @ Nov 29 2002, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's a shame the bilebombs and siege were fixed in this patch, otherwise we could all just stick with 1.02 as a protest.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unlike what all the whiners and b!itching regarding 1.03, im all out for it. I would say its for the BETTER with every update, server or client side. I dont get u, why ever is it a shame the bilebombs and sieges were fixed? IT was left uncheck for 1.02 and now that it works, i see both sides winning equally more.

    Come on now, BB is a 3 hive weapon. In many games ive played, aliens dont get 3 hives that easily anymore. why? Answer is simple. slap a phase gate, ATFact and some sieges u can take or lose a hive depending who your on. Bile bomb would be equally as effective as primal rage for the onos as well as spore cloud for the lerk.

    It all boils down to that first rush, or that first hie secured, or that climatic game decider mid-game encounter of HMGS/HA marines against adrenalined fades.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think you understand what he means. He says that if Bilebombs, Seige, and all the other gameplay bugs were fixed in 1.02, we could just play that and boycott 1.03, which I'll probably do anyway. Alas, with fixed bugs comes a few disliked features.
  • gorthaurgorthaur Join Date: 2002-11-01 Member: 2628Members
    <!--QuoteBegin---=YG=-NightFall+Nov 28 2002, 09:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=YG=-NightFall @ Nov 28 2002, 09:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've played 8 games with 1.03 and the new team balance is totaly crap.  I've seen 3-4 people all disconnect from 1 side, leaving the teams 10-6.  I had a plugin for adminmod(see server and server operators forum) which let me move people between teams to let me even the teams out. Now I cant do that or they just disconnect cause the new code doesnt let them change team.

    PLZ remove this code and write something like PTB from cs, it works, this new code doesnt.

    In fact it recks the game.

    This is like when the people changed the jumping in cs. Alot of ppl left CS after that, cos the new jumping style is crap.  Dont let this happen to NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No, this is not like when the people changed the jumping in CS, it's far worse. Changed jumping didn't cause such an unbalance and is kinda useful, since it prevents some unfair behaviour and also CS looking stupid (and it was, what about all the crazy CT's (and T's) jumping all the way from the start till getting their head shot???). But this <b>"balance stuff"</b> (the development team calls it <b>features</b>, I prefer calling it <b>ISSUES</b>, heh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) is really annoying, it sucks so much and I tell you why.

    Now talking to the dev team:
    Why don't you add <i><b>mp_nohivedelay</b></i>, default set to 2 minutes after which expiring the aliens start to lose <i><b>mp_aliensdyingfixed</b></i> plus <i><b>mp_aliensdyingpercent</b></i> amount of damage per second? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> I'd prefer seting <i><b>mp_aliensdyingfixed</b></i> to 0 and <i><b>mp_aliensdyingpercent</b></i> to 3.

    Why don't you add <i><b>mp_teamsdiff</b></i> or <i><b>mp_alloweddifferenceinteamnumbers</b></i> or whatever (default 2, minimal 1) to let admins set their own value??? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Why don't you do this with every new <b>"feature"</b> you make up, why don't you make them customizable??? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> (except obvious bug fixes of course) Let the admins decide! Or you want to find if that feature pwns or suxxorz so bad, that you better force them to use it the way you made it and rather bother all players with it and repel some from playing? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> Make many server variables allowing admins to tweak the every aspect of game balance to their liking. Or at least do it with new features and don't force us to use it whether we want to or not.

    I am firewalled and so is bunch of ppl i play NS with. Well, they suck and still learn how to play marines, not talking about them not knowing what Kharaa upgrades are! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> When GL's, BB's, SC's, and Xenocide weren't working properly, I had hard time convincing them to start playing. Now these bugs are over <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> (pity that the stucking Fades and Onos and Commander issues remain <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> ) and the game should be much more enjoyable, but is not! We have very few skilled alien players, so we were often playing 4 Kharaa to 7 Marines but now we can't! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Some ppl wouldn't play aliens at all and the others suck and even if the alien team rocks, they are getting their **obscenities** kicked and afterwards disconnecting. They always played only CS, you know, heh. But: <b>Do you think they are so stupid they have no right to play the game???</b> I don't think so and I think you should allow them to play the game the way they want to if it is possible while forcing ppl on public servers obey some rules concurrently. If someone of us would use some exploit which often ruins the game on public, he'd get promptly kicked from server and then his **obscenity** kicked from his friends... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> And now some possible solution for public servers follows. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    <b>Add complex ingame voting system!</b> Let player, who has been playing as an alien or spectating to <i><b>Request</b></i> joining to marines and if all aliens agree (they <i><b>Vote Yes</b></i> or <i><b>No</b></i> in their <i><b>Start</b></i> menu (really cool, isn't it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )), join the player to marines! Add some more voting with this system: kicking players, slapping players (to readyroom, heh), banning commanders, kicking them only, official giveup of the team, instant or regular map change, changing timelimit etc. <b>This will rock!</b> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->

    Hope you will think about it. Who agrees with me, please tell them!
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's a shame the bilebombs and siege were fixed in this patch, otherwise we could all just stick with 1.02 as a protest.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Bilebomb was not fixed, still does not the double dmg vs structures.
  • TheElite1TheElite1 Join Date: 2002-11-01 Member: 2130Members
    I'm just glad that building siege cannons have a purpose now(since they work finally) and that Fades are no longer uber aliens that take forever to kill. Nonething was worse than a 2 Hive alien that could rape a whole squad of marines. NS 1.03 + <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    I, for one, like the 1.03 changes.

    The 1-player lead on team balancing was needed... 1.02 took it partway with 2-player lead on team balancing, but then we had 3v5 teams and 4v6 and such all the time.

    The no-team-changing is a good thing. Choose your team carefully and it's not a problem. The annoyance of not being able to join the other team is outweighed by stopping idiots from switching from the losing to the winning team.

    And the damage-when-no-hives is required. It may not be the best way of preventing it, but a method of stopping skulks from hiding in vents for half an hour is NEEDED.

    These changes should NOT be optional. Some things are not liked by the users, but make the game better, so if it was optional nobody would use these features. I applaud the NS team for making 1.03 the most enjoyable patch to play yet.
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    <!--QuoteBegin--TheElite1+Nov 29 2002, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheElite1 @ Nov 29 2002, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm just glad that building siege cannons have a purpose now(since they work finally) and that Fades are no longer uber aliens that take forever to kill. Nonething was worse than a 2 Hive alien that could rape a whole squad of marines. NS 1.03 + <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    funny thing is fades still ----- masses of marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    I dont like the aliens die when no hive even if its almost complete...
    and the autoballance...

    2 Khaara vs 8 marines 2 minutes into the game and the marines are to lazy to type retry in console to fix team balance...
  • mouthmouth Join Date: 2002-11-17 Member: 9142Members
    Leaving the option to change teams for the sake of balance is an absolute necessity. 1 of the best servers i've found has recently seen the admin telling people that we CAN'T even the teams when it inevitably gets asked every 5 seconds, which you can read his post on it in the server forum (Note to jackhole moderators: Chances are that there'll be less "dirty laundry" to be aired in public when you stop CREATING dirty laundry by arbitrarily locking threads. You goddamned peons).

    Typing "retry" is a bothersome thing to have to do. In my particular case, mapchanges and "retry" causes my sound to get screwed up, so i have to shut down HL and restart it. This means that i have a big chance of not being able to get back on if the server is popular. Really, this has just made it so people are even LESS willing to even them up than before, which is saying a lot.

    So, here's the deal. 6 on 6 (even teams), team switching is not allowed. 7 on 5 (2 player difference), 1 person is allowed to switch. This way, when the teams are uneven, people have the chance to even them up, thus leaving very little excuse for having more players. When the teams are even (or as close to even as possible, when the number of players is odd. 7 on 6 would also disallow team switching), the ability to change back simply is not there. With that, you have the option to even up teams WITHOUT giving people the ability to "spy" on the other team's setup. This also makes it so that players dropping isn't a guaranteed loss.
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    <!--QuoteBegin--MadFunk+Nov 29 2002, 07:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadFunk @ Nov 29 2002, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--LockNLoaded+Nov 29 2002, 06:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LockNLoaded @ Nov 29 2002, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--JRock+Nov 29 2002, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRock @ Nov 29 2002, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's a shame the bilebombs and siege were fixed in this patch, otherwise we could all just stick with 1.02 as a protest.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unlike what all the whiners and b!itching regarding 1.03, im all out for it. I would say its for the BETTER with every update, server or client side. I dont get u, why ever is it a shame the bilebombs and sieges were fixed? IT was left uncheck for 1.02 and now that it works, i see both sides winning equally more.

    Come on now, BB is a 3 hive weapon. In many games ive played, aliens dont get 3 hives that easily anymore. why? Answer is simple. slap a phase gate, ATFact and some sieges u can take or lose a hive depending who your on. Bile bomb would be equally as effective as primal rage for the onos as well as spore cloud for the lerk.

    It all boils down to that first rush, or that first hie secured, or that climatic game decider mid-game encounter of HMGS/HA marines against adrenalined fades.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think you understand what he means. He says that if Bilebombs, Seige, and all the other gameplay bugs were fixed in 1.02, we could just play that and boycott 1.03, which I'll probably do anyway. Alas, with fixed bugs comes a few disliked features.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly. I wish there was a patch with just the bugfixes and none of the other silly crap in it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    People were never supposed to be able to change sides. It was a fix to make the game the way it was always supposed to be.

    Besides that you all bitched and moaned about commanders selling bunch of stuff and then switching sides or an alien building things youdon't need / want and then switching sides. So now you have your way and you still **obscenity** and moan.

    The aliens dying with no hives makes sense. You're probably the same fools that would run 1 unit away in starcraft "just to stay alive" If you are missing all 3 hives then you are DEAD. Probably 1 in 50 games would be a miracle turn around game where you would turn it around. So quit complaining and play. Or boycott the game and only play 1.02. I'd rather not play with you anyway. The rest of us will be moving on with our lives.

    It's lame for anyone to run off and just sit and prolong the game. I for one am glad that ALL of the changes have been made.
  • MTF5kMTF5k Join Date: 2002-11-28 Member: 10182Members
    Ok now mainly ive been playing the gamve every weekend since it came out and WOW it was a great game.... yeah until 1.03 i mean WTF is with the hive killing aliens!?!?! i mean if there is no hive and they die why not heal them from anywhere in the map if there is a hive?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> hunting the last alien is FUN since its part of the game also the the not being able to switch teams is stupid and useless as i simply type retry <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> so no point there. I think the developers adore the marines.... 1.03 simply SUCKS! <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> except for the fixes.


    Now in another suggestion why not make it optional for the admins to decide weather or not they want the no hive = death to aliens? or even better let admins chose if they want gore and blood in their servers... i would like blood... yes ive searched the forums and f.a.q and they dont want blood but WHY NOT?!?!?! in no where it gives a reason why not.... i know a game doesnt need blood to be fun, but it would be funner with blood. HALF LIFE is a MATURE game.... so why is tehre no blood?
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    <!--QuoteBegin--Kildrag0+Nov 29 2002, 07:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kildrag0 @ Nov 29 2002, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree though about the hive destruction/aliens blow up. How about this as a balancer : when the marines command center gets destroyed, all the marines structures shutdown <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats actually a fine lil idea there, since the aliens are so relient on the hives for everything else, like their abilities, it makes sense that they would suffer once all their hives were down. But I agree that the marines need to have something like this as well.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    No hive = death is just annoying. I never once had a problem with skulks hiding in vents. As well, why remove the ability for aliens to make the comeback? Sure it happens infrequently, but it DOES happen and those are some of the most memorable games. Why take out something that adds to the gameplay? I dunno, do the 2 minute timer, or voting system, or whatever but please get rid of the no hive = death.

    As well, while at first I was sceptical about the no team changing thing, I can see how it's useful. It can be annoying bu I think there are pros and cons. It's up to you guys, I personally can live with it, but I think both 'sytems' are good (for different reasons).

    Other thn that NS 1.x > all other games so thanks for the game in any of it's mutations/permutations.
Sign In or Register to comment.