Exterior stairs and vertical building.
Dactylos
United States Join Date: 2016-07-11 Member: 220055Members
I can't be the only one to have noticed this, but building upwards is a massive pain in the butt. The vertical connector can't connect to a multipurpose room, and trying to build anything at or above sea level is hair pulling out frustrating.
An alternative fix would be being able to use the mousewheel while constructing to zoom the piece further away, so you don't have to facehug everything your placing. Though being able to make an abovewater base with multiple platforms connected with stairs would be awesome.
An alternative fix would be being able to use the mousewheel while constructing to zoom the piece further away, so you don't have to facehug everything your placing. Though being able to make an abovewater base with multiple platforms connected with stairs would be awesome.
Comments
Let's say that I go into Creative Mode and start a floating base near the surface. Then I add a hallway and then start building vertical tubes going strait down to a down of 50m, then end with another hallway. I enter the base, click on the ladder, and poof! I'm now 50m lower than before. Now let's say that I did that but started my floating base over some epic abyss and then I build vertical tubes non-stop all the way down to a depth of 2000m before capping it off with another hallway at the bottom. Then I go in, add one ladder segment (same materials cost no matter what size it is) that goes on for two kilometers and - once again - I can basically teleport from the surface to the bottom in one second.
No animation, no looking out windows, no appreciation or sense of dread over the vast distance that I just traversed, nor time spent in motion. Poof, I'm the surface, poof I'm at the bottom. The only time I experience any sense of transition is when I'm first building it.
So here is my suggestion: 1st, expand the ladders with animations and make people have to physically move up and down with the W/S keys, while leaving the mouse to move their heads to they can look out the windows. 2nd, expand the types of vertical tubes (you've got glass everything else already) so that those windows are actually worth looking out of. 3rd, add wider tubers and elevators for those of us who want to invest more resources to indulge in laziness. You know, just kick back and enjoy the view while the little platform disk moves up & down the tube like a hotel glass elevator.
Let us enjoy our little Bioshock moments as we return to our deep sea bases, looking out the window as the elevator pod descends from the bright shallows into the neon black depths we worked so hard to get to.
Sounds like a win-win.