Sensory Chambers Aren't Completely Useless
Evil_Timmy
Join Date: 2002-11-01 Member: 2350Members
<div class="IPBDescription">No, really...</div> The one use that sensory chambers have is putting everything they can see on hivesight (not sure about the range, though). Useful for spotting wayward marines or detecting an incoming assault; however, since most people build them at three hives, their usefulness is decreased a bit.
Comments
It puts things on hivesight, but has to have direct line of sight to whatever it is before that will happen. It's parasite ability is a gimmick, nothing more. I have <i>never</i> seen or heard of anybody getting parasited by a Sensory chamber. It's yelling "The enemy approaches" is more distracting than useful, because half the time it will sense the enemy through a wall. You'll look around hoping to see a few yellow dots on hivesight, and get nothing. You'll have to wait till the marines start attacking something before you can figure out where they are. If you're lucky, they'll be within sight of a Sensory chamber at that point so at least you can tell how many marines are there.
I'm not talking the distances that a skulk is capable of, or having it inflict any damage, or having it last forever (maybe only one or two minutes)...
(If it did have a limited time, skulk parasitization should take priority, so that it can't be used to 'heal' a prior parasatization.)