Please, do something with the First Aid Kit Fabricator!
Coranth
Join Date: 2015-06-02 Member: 205160Members
1. I go to place the thing on the "side" of a wall, and it appears in the middle.
2. I should be able to place it anywhere where there's enough space, but it won't turn green for placement.
3. It suffers from Bullshit-itis; we should feed it resources in order for it to do its job. The material for the Medkits HAS TO COME FROM SOMEWHERE!
4. Dat overly long build time...
5. If you place it, you can loot it and then deconstruct it and immediately rebuild it for another free medkit. You can do that as much you like and without waiting for them to respawn naturally.
Please, do something about this, Devs. Sort it out, remove it, hell, give it a new model like the Bio-Reactor or something in miniature, but... ugh...
2. I should be able to place it anywhere where there's enough space, but it won't turn green for placement.
3. It suffers from Bullshit-itis; we should feed it resources in order for it to do its job. The material for the Medkits HAS TO COME FROM SOMEWHERE!
4. Dat overly long build time...
5. If you place it, you can loot it and then deconstruct it and immediately rebuild it for another free medkit. You can do that as much you like and without waiting for them to respawn naturally.
Please, do something about this, Devs. Sort it out, remove it, hell, give it a new model like the Bio-Reactor or something in miniature, but... ugh...
Comments
If you place it, you can loot it and then deconstruct it and immediately rebuild it for another free medkit. You can do that as much you like and without waiting for them to respawn naturally.
If we have to 'feed them resources', that's not much different than the having to craft Bleach and etc to make them, which was just tedious (And didn't it require coral or something as well? A non-renewable resource?) As long as they're producing limitless supplies of medkits though, they should be a lot harder to make than the current recipie.
For #3-5 I disagree.
#3 - It already uses 5 Titanium and 5 Quartz, which is more than it took to build the whole MP Room you're standing in. That means it also takes up ten (10) spaces in your inventory if you want to carry the materials to build one somewhere - the same space as the materials to build an MP Room *and* a Foundation. Twice as much space as it takes to build a Bioreactor, even. You have no problem with the Water Filtration Machine making salt and water out of thin air, why would you be unhappy with a box on the wall that makes a Medkit every half hour? (AFTER requiring more raw materials than the building it is placed inside of...)
#4 - see my comment above about it taking ten pieces of raw material to build. Thats why it takes a long while to build. Compare it to an MP Room and Foundation being built.
#5 - You are complaining about a player exploit, not a design issue. And since the Habitat Builder uses batteries, you are not getting a 'free medkit' by burning down your battery building/deconstructing/rebuilding the Medkit Dispenser. All they have to do to plug the exploit is make the Medkit Dispenser appear in its 'empty' state. /shrug You build one, and now have to wait the 30 mins to get your 'free' medkit. Exploit eliminated.
Excuse me, sir. Wrong. The Water Filtration Machine machine does not "make salt and water out of thin air"; from a gameplay perspective we know how it works; it's a machine that draws in the salty water from the exterior environment, then it works to separate the salt from the water, allowing you the option of a) only getting water, or b) water and then salt. Gameplay lore wise it makes sense because we can see and understand how it works from a fictional standpoint.
The standard fabricators breakdown and process raw materials into usable things; we can believe this because we gather the resources, initiate, and watch the process. The Medical Kit Fabricator... makes no sense. How can it make something from nothing? There should be resources for it to break down in order to make a medical kit.***
*** The Builder is also something that doesn't make sense; how can a tool so small process ores the way it does and then build. A slightly better solution would be for the tool to first break down the raw ore into nano-material(s) (you use the builder to 'deconstruct' the raw materials, 'filling it') and then you can use it as you normally would.
So you want a PDA entry that explains how it works, not a change in game mechanic? Done.
"The First Aid Dispenser uses the same technology as the Fabricator, to create a single dose unit of medical nanites. Application of the First Aid Kit rapidly repairs and restores the health of the injured victim, but may not be sufficient to repair all damage. The raw materials from the nanites are obtained from trace minerals in the surrounding seawater, which is why the unit itself can only be placed at one of several fixed locations in a standard habitat (where through hull processing of seawater can take place, in a fashion similar to the Water Purification Machine's requirements)."
Now you know how it works, and they both make things out of thin air, with or without explanation from the PDA - neither actually requires you to feed it raw materials, like the Fabricator does.
First define how the medical kit actually works, before you tell me I'm 'wrong'. You've been burned by acid mushrooms, bitten nearly to death by a swarm of Biters, but somehow this First Aid Kit *instantly* restores you to full health? That doesn't bother your sense of reality, but where the raw materials come from (to make such a wonder) does?
Sure. Of course, it gets fed raw materials (from your inventory) the same way the Fabricator does, so you should be fine with it, yes? It's the Water Filtration Machine and First Aid Dispenser that make things out of nothing.
They should put that description in the PDA.