Siege nerfed? That's a joke. So it costs 25 resources. As the changelist says, it was a typo that it costed 15 before -- before, it cost less then a <b>normal</b> turret, so obviously something was wrong.
<!--QuoteBegin--Archzai+Dec 1 2002, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Dec 1 2002, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah about the fades' "BLINK" ability it doesn't always work... i finally found that u hafta aim "high" for it to work... the cl_autohelp says jus aim at a wall and u can go right to it.. the manual even says it can go thru walls which i highly doubt : / ...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, I think there should be a revised edition of the manual and a correction of the cl_autohelp entries as well. I think that this is one of the reasons (alongside the missing 'NS hazard course') that newcomers sometimes have a tough time 'getting into' how aliens are played. We will have to wait until the client patch, though.
<!--QuoteBegin--Archzai+Dec 1 2002, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Dec 1 2002, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think wutppl are failing to understand is that a gorge can bascilaly take care of himself.... as long as he stays defensive and hides... he is safe... for example. in most games... i think ns_nancy or ns_caged... i often run up to HIVE POSITION: nuclear wastehandling by myself... make the resource.. tower and wait for the hive.... a lot of alien n00bs like to camp in our MAIN hive.. and we never expand .. thats why we lose..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I agree. It's usually strategically wise to have two gorges that get up the res nodes at the hive locations first and then stay there to save for the hives.
<!--QuoteBegin--Archzai+Dec 1 2002, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Dec 1 2002, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if im not wrong.. siege kinda got NERFED cuz it needs more supply now..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes and no.
a) The siege cannon got better in terms of how much damage it does: <i>- Fixed explosion bug where siege cannons, bilebombs, grenades and xenocide weren't doing damage properly (this broke in v1.02).</i>
b) The siege cannon got worse in terms of cost: <i>- Changed siege cost from 15 to 25 (this was a typo, not meant to be a balance change).</i>
Comments
it doesn't always work... i finally found that u hafta aim "high" for it to work...
the cl_autohelp says jus aim at a wall and u can go right to it..
the manual even says it can go thru walls which i highly doubt : / ...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, I think there should be a revised edition of the manual and a
correction of the cl_autohelp entries as well. I think that this is one
of the reasons (alongside the missing 'NS hazard course') that
newcomers sometimes have a tough time 'getting into' how aliens
are played. We will have to wait until the client patch, though.
<!--QuoteBegin--Archzai+Dec 1 2002, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Dec 1 2002, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think wutppl are failing to understand is that a gorge can bascilaly take care of himself....
as long as he stays defensive and hides... he is safe... for example. in most games...
i think ns_nancy or ns_caged... i often run up to HIVE POSITION: nuclear wastehandling by myself...
make the resource.. tower and wait for the hive.... a lot of alien n00bs like to camp in our MAIN hive..
and we never expand .. thats why we lose..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree. It's usually strategically wise to have two gorges that get up the
res nodes at the hive locations first and then stay there to save for the hives.
<!--QuoteBegin--Archzai+Dec 1 2002, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Dec 1 2002, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if im not wrong.. siege kinda got NERFED cuz it needs more supply now..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes and no.
a) The siege cannon got better in terms of how much damage it does:
<i>- Fixed explosion bug where siege cannons, bilebombs, grenades and
xenocide weren't doing damage properly (this broke in v1.02).</i>
b) The siege cannon got worse in terms of cost:
<i>- Changed siege cost from 15 to 25 (this was a typo, not meant to be a balance change).</i>