Fix on cyst bug
fleas
Join Date: 2007-10-13 Member: 62623Members, Reinforced - Shadow
So sometimes cysting as alien commander fails. No matter how much you left click it doesn't want to drop a cyst.
Some work around was to either:
1) break a former cyst(bugged cyst)
2) Request someone to gorge and place a tunnel to cyst a node/area
3) cyst from the other end
4) spam cyst/cyst really far away
I thought it may be caused by over cysting(too many cyst on 1 hive chain). But this have proven me wrong on recent games that cyst bug has happened. Some says breaking some "bugged" cyst would fix the cyst chain which it did. Sometimes I notice when you can't cyst out anymore and the marines starts raping the chain seems to fix it at times.
Probably not an easy bug to solve but it would be great if it was solved since this would actually break the game
anyone else can provide info or workarounds would be great as well.
Some work around was to either:
1) break a former cyst(bugged cyst)
2) Request someone to gorge and place a tunnel to cyst a node/area
3) cyst from the other end
4) spam cyst/cyst really far away
I thought it may be caused by over cysting(too many cyst on 1 hive chain). But this have proven me wrong on recent games that cyst bug has happened. Some says breaking some "bugged" cyst would fix the cyst chain which it did. Sometimes I notice when you can't cyst out anymore and the marines starts raping the chain seems to fix it at times.
Probably not an easy bug to solve but it would be great if it was solved since this would actually break the game
anyone else can provide info or workarounds would be great as well.
Comments
For me, the culprit is usually a whip or a crag which I usually put on top of the nearest cyst to shield it. sometimes, especially on atrium start on summit, I'll place shift near the rt up there, which happens to usually be the first cyst in the chain, which will then prevent me from cysting out of atrium in either direction.
Work around = check your structures. If there's a structure on top of an outermost cyst, you're blocking cyst pathing.
I have a very good suspect for your "legitimate" bugged cysting too, but its abusable and isn't a good idea to spread around. The devs should know about it too. At least Rantology would.
I should count all your messages claiming this.
Cysts are unnecessary and unfun
It's annoying to drop them and it's annoying to clear them. They cost performance and these patches of hobo vomit make the map look worse.
As an alien comm, you want to help your team with drifter support and bone walls and not redrop cysts all the time.
As a marine, you want to shoot aliens and destroy (meaningfull) structures and not clear hobo vomit.
What am I? A space janitor?
Only gorges are handsome
I like the immersion. Aliens extending their territory through infestation progressively. + I got used to that mechanic, wouldn't like to get rid of it now.
Structures could still spread some infestation themselves. Just for the visuals of course.
One of the biggest downsides to me, would be to get rid of one of the immersion assets of NS2. When I first played, I was really enjoying that aspect of the game. Cysts aren't that boring anymore though, I remember a time you had to place them one by one, that was annoying.
That's also one of the elements that make it different from NS1.
It isn't about making it easier for rookies. The mechanic is easy to understand, but that doesn't mean it's good or fun. You don't have to put much thought into it. You're just doing it, because you have to, which makes it annoying.
If it's really about immersion, then infestation could still be spread from hive to structure as an infestation chain with "invisible" cysts. Slowly but automatically.
How would you justify healing stations next to marine base without cysting there first?
Marines building structures themselves, Aliens evolving into lifeforms. Infestation spreading through cysts are the main differences in my opinion. You'd remove one of those three.
It's good since you basically can't go forward as Marines without stopping the infestation. If you place any structure on the infestation, it takes some damages. Which forces you most of the time to destroy the cysts before trying to push the Aliens, Aliens know about your location when you destroy a cyst so you must do it sneakily. You can also kill the very first cysts to stop the Aliens from pushing too far. You stop the infestation, you prevent the enemy from getting too far. Aliens can only place structures on the infestation, but to do so, you either need cysts or Gorge tunnels, you'd remove that other mechanic since structures would apparently create this infestation themselves. It's a rough summary of why we shouldn't remove cysts. Would lead to get rid of some important in my opinion mechanics.
How many games ended up by an Aliens win due to cysts spread to the Marines base or outposts, which allowed the Aliens to spawn Whips, Crags, and other Aliens structures discreetly?
I see it as Aliens pushing to the Marines base and Marines trying to slowly retake their territory by cleaning it up, until they reach the Aliens Hive and destroy it.
With 'invisible cysts', you wouldn't be able to prevent Aliens from taking over unless you destroy enemies structures directly. Which would be less immersive, and less fun to me.
My 2 cents.
You can't just remove them and let everything else be; it would completely mess with the game. What are the alternatives?
The only thing I could think of is:
- Remove cysts. Make infestation spread automatically from hives to other hive locations and RTs, or let the commander choose which location it spreads to. Or even use "virtual cysts" (probably the easiest option), but that seems rather silly.
- Make the flamethrower available from the start, like the welder. After all, how the hell are you going to clear infestation otherwise??
- Replace the flamethrower's spot in the tech path with the MG, so "Advanced Armory" still makes sense (i.e. isn't just "Grenade Launcher")
I do not think this would improve the game that much, at least not for the work involved. But that's how I could see it work.
You could do this already.
If you really wanted to, even in the beginning of the match, but you don't, because you don't have the life forms to hold it against continuously spawning marines.
That is precisely the point. I want to prevent the aliens from taking over by destroying structures directly. I don't get the feeling of achievement from killing cysts, I get it from killing structures and aliens.
Instead of killing cysts, I want to destroy harvesters and outposts to prevent the aliens from taking over.
+ remove cysts
+ structures may be built anywhere
+ structures built off infestation are built slower
+ structures spread infestation
+ increase resource cost for structures and possibly alien tech to compensate
+ Bonewall works off infestation, but not as strong as on infestation
+ Rapture may be cast anywhere on infestation (creates a cyst that explodes)
boom, easy
Now both alien commander and marines can focus on the gameplay elements that are fun.
Killing cysts is as fun as mowing the lawn or cleaning dead bugs off your cars windshield.
I agree with your opinion on removing cysts, but being able to cast bonewall off infestation would be a disaster. Nutrition mist already is a disaster because of that now and bonewall is even more annoying.
From my point of view, cysts are the 'excuse' to spread infestation. But also a way to prevent Aliens from possibly expand too far. When the infestation reaches a specific location, Aliens can place structures immediately. But if there's no infestation, they can't settle down at all. So they basically need some time before being able to take these positions.
You see it the other way, right? The structures being what make Aliens' territory spread? In this case, nothing prevents the Aliens from expanding quickly? Would they only need to drop structures to spread the infestation that would therefore only serves as a shiny graphical element showing that we're dealing on the Alien ground? Instead of being the obstacle that slows down Aliens' expansion?
Separate cysts from building. Comms will build structures with gorges. Comms will cyst to use bonewall, cyst explosion, sticky shoes, etc.
It could just be made into a fun mechanic with even more abilities available. I never suggest throwing them out.
Yes. The team resources and build times could prevent the aliens from expanding quickly just as well. The infestation could still be relevant for abilities however.
Also, the current cyst system doesn't really prevent you from expanding. If you established a cyst chain to your desired outpost location just once, you will practically never have to worry about losing it due to a dead cyst chain and at that point, you might just as well take cysts out of the game.
Can totally relate to this. No idea why breaking the cyst chain won't destroy the downstream ones anymore without healing. Either put that back, or just remove cysts, but this middle ground is stupid, not a goldilock zone.