Improve Marine and Skulk Accuracy
Deck_
Join Date: 2014-07-20 Member: 197526Members
I think this game needs to help players see a path for improving their accuracy so people enjoy the game more and continue playing it. The latest tutorials have done a good job on teaching the objective of the game, but there is not much help out there to teach people to shoot better or hit more bites. I think this should be a major focus if you want to increase the player base or keep newer players playing the game. I think tutorials might be the best route as there is a lot of things that go into shooting well or hitting a high accuracy in this game. Do people think this is an issue with the game? I think no matter what new things you add, if you don't improve this aspect of the game, you're left with a game that can be hard for people to take the time to get better at.
Comments
For melee accuracy maybe add bite aid to the vanilla alien vision.
For aliens, your idea is decent. Knowing what to do in certain situations still would help players that wanted to improve or wondered why they aren't doing well. I think you have to break this game down for people to see how they can improve. Most people aren't going to know where to start or stay long enough after enough painful rounds.
+1 to this part, especially. I remember when I started truly trying to break down and analyze my own game play and the game play of those much better. I was always thinking "what I am doing, what are THEY doing, and how can I do that". Maybe we can't get rookies thinking THAT much at first, but helping them to see where they went wrong to begin with makes it easier for them to start thinking critically. Those that stick around 100+ hours are more likely to figure things out on their own like I, and everyone else here, did. But too many people lose motivation far earlier because they feel overwhelmed.
The worst thing that a rookie player can do to a team is be completely oblivious to the commander, their teammates, and the enemy team's behavior. This can be caused by a lack of game knowledge, but if rookies have gone through the tutorials, it's more of just their inability to communicate and keep up with the pressure of a fast paced game. A commander tutorial would be much appreciated. New commanders can be slow at best, with teammates telling them how to do better. At worst, a rookie decides to jump in the hive/chair because the actual commander temporarily jumped out, or jumps in the chair before teams are organized and has no clue how to communicate. Commanding is optional in the game, but having some experience commanding teams helps you know how it feels when your commander is watching you on the field.
I know that this doesn't directly pertain to improving accuracy, but I've made the following statement in-game before: A rookie only needs to be where they are needed. I don't care if they shoot the ceiling and bite the floor. They just need to be cooperative, responsive, and knowledgeable of the basic game. The third criteria was fulfilled by the tutorials, but teamwork and reacting rapidly to the game state isn't covered. Accuracy drills would be a godsend, but commanding, teamwork, and communication tutorials are needed as well. I'm not sure how you can teach a rookie how important a good mic/fast typing/voice commands/pings are, but emphasizing passive skills like watching the map while playing and being attentive to teammates (welding/healing/assists/recycling weapons) could also be covered in an advanced tutorial.
Once a player learns to consistently enter the right engagements, it is then that they need to work on accuracy. That is what determines the difference between the flashed fade, the fade on the bottom half of the scoreboard, and the Nominous fade. In conclusion, I would most definitely like to see aim drills added to the game, but advanced tutorials are the next step for learning players. NS2 has a complicated main game mode, one that doesn't conform to team deathmatch, king of the hill, capture the flag, payload, or anything else you see in popular FPS titles today. Something like CS:GO is fine with just one tutorial and one accuracy drill, but NS2 needs much more.