Visual Cues For Deaf And Hearing Impaired Gamers
IFIYGD
USA Join Date: 2016-06-07 Member: 218210Members
First, Apologies. I posted this in the General Discussions section, without seeing the Ideas and Suggestions section. So I am reposting it here, and hope no one takes offense to me doing so. The original thread in General Discussions has some discussion underway already. Not sure if a Mod can merge the 2 threads together here? My idea:
Suggestion for playability for deaf and hearing impaired gamers
I know 2 deaf gamers who play and enjoy the game, and have seen threads by other deaf and hearing impaired gamers inquiring about the game. The audio cues (creature attack sounds in particular) are lost for them, as are any audio given by the compute voices. Since closed captioning the game may be difficult and distract players, or obscure views needed to see items and creatures...
I would like to suggest a shader, similar to the red shader on the screen when you get bitten/lose HP to an attack. Instead of red (blood lost), I recommend a yellow shader to indicate an incoming attack, at least for medium and large fauna. Biters and Bleeders hit so fast that the shader may be more of a distraction, and I don't feel it would be of benefit there. But to warn of danger from Stalkers and other Sharks or larger predators, the yellow indication would give deaf and hearing players an indication that they need to evade or defend.
Just a thought.
Suggestion for playability for deaf and hearing impaired gamers
I know 2 deaf gamers who play and enjoy the game, and have seen threads by other deaf and hearing impaired gamers inquiring about the game. The audio cues (creature attack sounds in particular) are lost for them, as are any audio given by the compute voices. Since closed captioning the game may be difficult and distract players, or obscure views needed to see items and creatures...
I would like to suggest a shader, similar to the red shader on the screen when you get bitten/lose HP to an attack. Instead of red (blood lost), I recommend a yellow shader to indicate an incoming attack, at least for medium and large fauna. Biters and Bleeders hit so fast that the shader may be more of a distraction, and I don't feel it would be of benefit there. But to warn of danger from Stalkers and other Sharks or larger predators, the yellow indication would give deaf and hearing players an indication that they need to evade or defend.
Just a thought.
Comments
Speaking for myself though, I'd happily wait a little longer to get some funky features to be added if it meant that accessibility options like these could be bumped up the priority list, even though I might never use them myself. After all, I still get to enjoy the immersive experience of this game without them, unlike others who may struggle to enjoy it at all.