Specialised rooms / More Power Sources
ThePassionateGamer
Germany Join Date: 2016-06-07 Member: 218219Members
I'd like to share some ideas here for you guys.
It would be nice if we could get some more specialised rooms. Like a storage room that offers more storage then "just" a multi-purpose room stuffed with some lockers. Some rooms that are themed in a special way. Like generator room or crafting room or things like that. With spaces to build certain modules into like the seamoth modification station has it's fixed place in a moon pool a generator could have a fixed place in a generator room but would be themed a bit more technical for example. I know this has to be seen more towards the release since those rooms would need a set of "finished/final" modules to build in. But I think it would make our bases look more polished more sophisticated.
To the power generator point.
I had the idea of more futuristic generators. A nuclear reactor using Uranium like we have now must be like using flint & stone for the people of the time the game seems to play in, since interstellar travel is possible and "Dark Matter Drives" exist.
Or a current or wind generator with big propellers that get moved by wind or current (Yes that idea is not so futuristic but another nice option to have.)
Or a "Pressure Reactor" that generates power when under enough water pressure for deep sea bases?
I would really like to see differnt tiers of available reactors with the top one beeing able to supply a huge ammount of power while needing almost no resources to run once build. Something like a Antimatter or Darkmatter Reactor needing a special room that creates the resource (Antimatter Lab/Darkmatter extractor room) the reactor needs slowly. That way you'd still have to manage the reactor a bit to keep it running but you would be self sustaining without the need of heat or sunlight close by.
What do you guys think?
It would be nice if we could get some more specialised rooms. Like a storage room that offers more storage then "just" a multi-purpose room stuffed with some lockers. Some rooms that are themed in a special way. Like generator room or crafting room or things like that. With spaces to build certain modules into like the seamoth modification station has it's fixed place in a moon pool a generator could have a fixed place in a generator room but would be themed a bit more technical for example. I know this has to be seen more towards the release since those rooms would need a set of "finished/final" modules to build in. But I think it would make our bases look more polished more sophisticated.
To the power generator point.
I had the idea of more futuristic generators. A nuclear reactor using Uranium like we have now must be like using flint & stone for the people of the time the game seems to play in, since interstellar travel is possible and "Dark Matter Drives" exist.
Or a current or wind generator with big propellers that get moved by wind or current (Yes that idea is not so futuristic but another nice option to have.)
Or a "Pressure Reactor" that generates power when under enough water pressure for deep sea bases?
I would really like to see differnt tiers of available reactors with the top one beeing able to supply a huge ammount of power while needing almost no resources to run once build. Something like a Antimatter or Darkmatter Reactor needing a special room that creates the resource (Antimatter Lab/Darkmatter extractor room) the reactor needs slowly. That way you'd still have to manage the reactor a bit to keep it running but you would be self sustaining without the need of heat or sunlight close by.
What do you guys think?
Comments
Good idea, I like it. That way you could store more energy during daytime if your base runs on solar power only and you could buffer those energy heavy spikes when you load your Seamoth or heavily use your fabricator.
We could build Big Room and then re-build it to some specific type like you said - storage, laboratory, command center.. And there will be place for upgrading it?
You could build for example - Storage Room but you cant max it on begining - you would need "parts"? or much more items to do it bigger..
Maybe mapped place's in it for lockers but you must still build them?
Good idea m8.