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Unknown Worlds Entertainment
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
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All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
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Unknown Worlds Team.
Natural Selection 2
NS2 General Discussion
Time to update the Objectives
Again, I don't think "how to play lifeforms" needs to be addressed immediately.
The main problem in NS2 is not knowing what you are supposed to be doing when you spawn in. That's why I think it is good to have some easily-checkable objectives and maybe a few seconds "team huddle" time before the match starts. Ideally this would have to be enforced in the game itself, rather than being server-side mod-based.
After 2-3 weeks we can see if this feature has made things better or not, and can be adjusted/removed as required.
COOKIES! FREEDOM, AND BISCUITS!
Members, Forum Moderators, NS2 Playtester, Forum staff
The only way i can think of objectives being implemented is with a rewards system, or they'll be ignored after people realise there's no point to doing them.
new players, anyway. if the missions are of any importance they'll be done. by the grizzly dude in the back corner drinking by himself, though.
NS1 Playtester, Forum Moderators, Constellation
I think the main objective banners are fine. Anything too complex players won't bother to read. A left for dead style dynamic tutorial would work pretty good though, and it was fun to use too.