Offensive Chamber

littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
<div class="IPBDescription">IMHO</div> oc = offensive chamber
dc = defensive chamber

It seems like there are quite a few people that advocate the use of the wall of oc and dc as a form of general defense.

Economically, to set up a minimal wall, you will need at least 2oc and 1dc. That is the cost of half a hive. Now weight the pros and cons between getting 2 such walls and getting one hive.

Some how getting a hive seems more worth it.

Also, since marines tend to move about in groups, fast expanding is a very effective tactic. Rather then building one res node and fortify it with the res point of half a hive, just leave it alone and go get another res node instead. 2oc cost as much as a res node.

Comments

  • Dr_AwkwardDr_Awkward Join Date: 2002-11-20 Member: 9395Members
    I agree with you about the res node thing. Grabbing res at the beginning is an effective way of getting a second and third hive up quickly. However, I never, ever put up a hive without defending it first. If I'm sitting there by my lonesome because none of the skulks can be bothered to defend me while I choke up some resources to build a hive, or while I'm trying to defend the new hive as the resources trickle in, and a couple marines wander by, the hive is dead. Which is a bigger waste of resources than putting up defenses that could kill them. Having a new hive is all well and good, but if all it takes is some lamer with a lmg and some luck to kill the gorge and knife the hive to death...

    ***** <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    Yea. While your skulks are still playing containment and the marine aren't too far out from their spawn, just waddle around and build as many resource towers as you can. When you reach the second hive, build the resource tower there, and either get another gorge to build defenses while you save rps, or get skulks to defend you. If they won't, you should find a better server to frequent. But yes, <b>always</b> have some sort of defense for a hive.
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    Yes , a hive should be defended, preferably with many oc and dc. However, these towers are freaking expensive if you add them up.

    General outline to getting the 2nd hive:

    1. Early game skulk harassment to keep the marines busy and fortify their base or res node (forcing them to spend the res on a factory and turrects).

    2. One or two morph into gorge and get res nodes every where.

    3. Get the hive first, without the complimentary oc and dc. Get the skulks to defend it instead.

    The focus is to minimize the number of oc and dc deployed in order to get a hive up asap. As we all know, early fades make short work of un ha/hmg marines.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--littlewild+Nov 28 2002, 01:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (littlewild @ Nov 28 2002, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes , a hive should be defended, preferably with many oc and dc. However, these towers are freaking expensive if you add them up.

    General outline to getting the 2nd hive:

    1. Early game skulk harassment to keep the marines busy and fortify their base or res node (forcing them to spend the res on a factory and turrects).

    2. One or two morph into gorge and get res nodes every where.

    3. Get the hive first, without the complimentary oc and dc. Get the skulks to defend it instead.

    The focus is to minimize the number of oc and dc deployed in order to get a hive up asap. As we all know, early fades make short work of un ha/hmg marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm a great fan of res towers first. However, I may put down a single def chamber in a forward position to support the skulks fighting on the front ... say, put down a def chamber in mother interface to let skulks fighting in mess hall heal and get a carap upgrade.

    After I build at least one res tower, of course.. no earlier. Before then, I announce where I'll be so the skulks can come to me for healing.

    And if the fighting seems to go well, I'll do the res-res-res-hive routine, then start splurging on OC's and DC's during the hyper-build period before everyone goes Fade.
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