Offensive Chamber
littlewild
Join Date: 2002-11-20 Member: 9467Members
<div class="IPBDescription">IMHO</div> oc = offensive chamber
dc = defensive chamber
It seems like there are quite a few people that advocate the use of the wall of oc and dc as a form of general defense.
Economically, to set up a minimal wall, you will need at least 2oc and 1dc. That is the cost of half a hive. Now weight the pros and cons between getting 2 such walls and getting one hive.
Some how getting a hive seems more worth it.
Also, since marines tend to move about in groups, fast expanding is a very effective tactic. Rather then building one res node and fortify it with the res point of half a hive, just leave it alone and go get another res node instead. 2oc cost as much as a res node.
dc = defensive chamber
It seems like there are quite a few people that advocate the use of the wall of oc and dc as a form of general defense.
Economically, to set up a minimal wall, you will need at least 2oc and 1dc. That is the cost of half a hive. Now weight the pros and cons between getting 2 such walls and getting one hive.
Some how getting a hive seems more worth it.
Also, since marines tend to move about in groups, fast expanding is a very effective tactic. Rather then building one res node and fortify it with the res point of half a hive, just leave it alone and go get another res node instead. 2oc cost as much as a res node.
Comments
***** <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
General outline to getting the 2nd hive:
1. Early game skulk harassment to keep the marines busy and fortify their base or res node (forcing them to spend the res on a factory and turrects).
2. One or two morph into gorge and get res nodes every where.
3. Get the hive first, without the complimentary oc and dc. Get the skulks to defend it instead.
The focus is to minimize the number of oc and dc deployed in order to get a hive up asap. As we all know, early fades make short work of un ha/hmg marines.
General outline to getting the 2nd hive:
1. Early game skulk harassment to keep the marines busy and fortify their base or res node (forcing them to spend the res on a factory and turrects).
2. One or two morph into gorge and get res nodes every where.
3. Get the hive first, without the complimentary oc and dc. Get the skulks to defend it instead.
The focus is to minimize the number of oc and dc deployed in order to get a hive up asap. As we all know, early fades make short work of un ha/hmg marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm a great fan of res towers first. However, I may put down a single def chamber in a forward position to support the skulks fighting on the front ... say, put down a def chamber in mother interface to let skulks fighting in mess hall heal and get a carap upgrade.
After I build at least one res tower, of course.. no earlier. Before then, I announce where I'll be so the skulks can come to me for healing.
And if the fighting seems to go well, I'll do the res-res-res-hive routine, then start splurging on OC's and DC's during the hyper-build period before everyone goes Fade.