Tagging
Ralij
US Join Date: 2016-05-20 Member: 217092Members
Something that occurred to me while reading through the 'we need weapons' threads was the ability to use a tranquilizer and then tag a given creature. As more complex behaviors are implemented the tags could transmit information about these behaviors. Perhaps an attachable camera to see the world as a creature sees it, ,allowing for safe study for the more aggressive forms of life. I would love to be able to see the purposes behind the stalker's playful behavior, or what exactly the trigger is for a sandshark to pop out of the sand. What do the Leviathan's actually do? Why are they so attracted to the aurora and avoid other suitable habitats?
Just my two cents.
Just my two cents.
Comments
Advantages over the scanner room: longer range since the tag follows a given creature (best for migratory species), a tracking mechanism to plot points on a map (where is this species going and why), upgradable for taking different measurements of things like temperature which might be interesting if breeding goes into the game (species x prefers shallow, warm water to breed in, for example, like most fish in real life that lay eggs in an estuary), perhaps able to moniter a given individuals intake to get a general feel of the health of the animal and, with more data, the health of a given ecosystem.
It would also require some crafting as the tag itself will need to be made as well as sensor towers and relay stations to gather the data.
I realize this might be out of the way and possibly too much detail depending on where the devs intend on going with it, but its just a thought.