The Potential For Warpers Is ASTRONOMICAL!

ResolutionBlazeResolutionBlaze The Dunes Join Date: 2016-04-06 Member: 215392Members
I think, with the introduction of the Warper, there is a HUGE amount of potential here.


In the concept art, is seemed the Warper was able to go from one biome to an entirely different one. This is a fantastic idea but right now from the Experimental version, they only teleport several yards or so.

I think they should add larger Warpers (maybe they're older and more powerful than the smaller ones), which have the ability to not only open portals to go across biomes, but across MAPS!

I really wanted there to be two different maps: The normal map, which has all the biomes we have now, and an arctic area, with an entire sheet of ice layering across the ocean (which you can walk on, but monsters can burst from the ice and attack you) with new creatures and leviathans and everything! New biomes that vary from the normal map, and resources which can further help the player in discovering new things and technologies.

This can only be accessed by following a Large Warper through it's portal into the map. But I'm thinking if you collect a Warper body, you can warp yourself to locations and to your beacons (OP Players xD).

Anyway, Warpers have huge potential with both human tech and with warping to entirely new places that would not have been originally possible.

Comments

  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    Your idea would of course be immensely cool, id love it, but if you consider that every biome is hand-made i very strongly doubt there will be other maps added to the game before official release (as they have to finish Lava biome 'n Lost River and perhaps add Twisty Bridge as well maybe).

    Its possible they will add more after release, as add-ons or entire expansions maybe tho who knows. this is only early access after all much more is to be done in the future to make the game complete.
  • TennexTennex Join Date: 2016-05-15 Member: 216789Members
    edited May 2016
    it'd be cool if warpers were a rare spawn that didnt adhere to biomes. Kind of like finding a treasure goblin. And once in a while it'll spawn a portal to a random mid/high level biome
  • ifferiffer Join Date: 2005-03-12 Member: 45041Members, Constellation
    Can I run with your idea for a bit? A warper type fish would have it as a either a defense (teleport away from danger - short range high precision) or migration (long range, not so precise).

    One fun (end) game addition would be to get warper nodes (like stalker teeth) with range and carry weight depending on the maturity of the specimen. Little ones could be fashioned into fabricator and storage "portals" which would allow the fabricator to source raw materials from storage containers containing a portal node/device. (Fabricator upgrade and maybe just lob the storage module into the box(s))
    This would mean we could request complex items and as long as the materials were in storage (tied to warp network) the fabricator could make all the intermediate items required.

    Larger nodes could made into a "stepping stone" system for bases and transport player and backpack items.

    4+ large nodes could be made into a moonpool upgrade that would transport a seamoth between bases.
    Maybe bases with an upgraded moonpool could also share warper storage networks (moonpool gates tying local networks)

    Lots of nodes, vast power and a barrel load of cpu/wiring kits and you could transport a seamoth directly to a point on a map with percentage chance of missing target, on target but deep/high or turning inside out in flight. Maybe require an upgraded scanner room to set the target location?

    fun stuff!
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I agree for the immense potential of longe range teleports and intelligent warpers:
    • Secret nodes would have to be found and searched
    • Playing games with following a warper long enough through portals
    • Finding secret locked off caves
    • Warper as alien high tech to be discovered
    • Finding relicts through warpers
    • Connecting DLC or mod map content with the main map
    • Intelligent warpers allow communication or translation riddles
    • ... and maybe more. Who knows?
  • ResolutionBlazeResolutionBlaze The Dunes Join Date: 2016-04-06 Member: 215392Members
    If we must use Warper Tech, or use Warpers for our tech, it should make the players feel bad about killing them. Like, have them behave almost human-like with communication, screeches of pain when hurt, attempted retreats, strategy, taking care and protecting young, and if you piss the Warper's off enough, they will "declare war" and actively attempt to hunt you down and teleport you by the nearest Reaper Leviathan XD
  • Phoenix223Phoenix223 Chicago Join Date: 2016-02-18 Member: 213174Members
    edited May 2016
    iffer wrote: »
    One fun (end) game addition would be to get warper nodes (like stalker teeth) with range and carry weight depending on the maturity of the specimen. Little ones could be fashioned into fabricator and storage "portals" which would allow the fabricator to source raw materials from storage containers containing a portal node/device. (Fabricator upgrade and maybe just lob the storage module into the box(s))
    If we must use Warper Tech, or use Warpers for our tech, it should make the players feel bad about killing them. ... if you piss the Warper's off enough, they will "declare war" and actively attempt to hunt you down and teleport you by the nearest Reaper Leviathan XD

    You may not have to kill them. Killing a Stalker yields no reward; you have to wait for them to chip a tooth while they struggle with a piece of scrap. Maybe a node or residual energy from when a warper portals out/in can be harvested with no harm to the creature itself.

    Not to say that your ideas aren't bad; quite the contrary. Killing a Warper might yield the greatest reward but, if the Warpers are a sentient race, then there should be some dire consequences for attacking them. This would force the player to weigh the moral implications of their actions.
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