Freezer/Meatlocker Room
ResolutionBlaze
The Dunes Join Date: 2016-04-06 Member: 215392Members
I was thinking that we should have a way to consume larger creatures as a source of food that lasts for longer periods of time and can be consumed multiple times for more calories. The room looks like a freezer, with hooks or "gravity beams" that hold the carcasses of Stalkers, Sandsharks, Bonesharks, and the like.
The idea is that you would have different traps for different creatures. For Stalkers, it would be a decently large cage with a poisoned fish inside (which you would extract from a dead Rabbit Ray, giving that passive creature some use) and the Stalker would swim through the entrance, and when it goes inside the cage, it closes and when the Stalker eats the food it eventually dies. You can then carry the corpse to your base and "hang" it in the freezer and later eat it. You can gather chunks of meat by cutting it with your knife, which you can cook for a hearty meal.
The same can be done for Sandsharks, Bonesharks, Spine Eels, or other things, assuming the bait used is appropriate for the predator. The dead creatures can decay, so you have to make sure you check the cages often, usually before the end of a day/night cycle.
The idea is that you would have different traps for different creatures. For Stalkers, it would be a decently large cage with a poisoned fish inside (which you would extract from a dead Rabbit Ray, giving that passive creature some use) and the Stalker would swim through the entrance, and when it goes inside the cage, it closes and when the Stalker eats the food it eventually dies. You can then carry the corpse to your base and "hang" it in the freezer and later eat it. You can gather chunks of meat by cutting it with your knife, which you can cook for a hearty meal.
The same can be done for Sandsharks, Bonesharks, Spine Eels, or other things, assuming the bait used is appropriate for the predator. The dead creatures can decay, so you have to make sure you check the cages often, usually before the end of a day/night cycle.
Comments