Damaged Tech
Sidchicken
Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
So this card is on Trello, indicating that the art devs are hard at work creating the damaged tech we will one day have to scan to learn new blueprints. A few things that leap out at me;
1. The terraformer is in there, indicating rumors of its demise might be exaggerated.
2. The scanner is not on the list, but batteries are. This implies that batteries could become a tech you need to learn, and you might therefore start the game with a scanner, since batteries are required to make it yourself.
Of course this is wild speculation, so please take this with a grain of salt.
1. The terraformer is in there, indicating rumors of its demise might be exaggerated.
2. The scanner is not on the list, but batteries are. This implies that batteries could become a tech you need to learn, and you might therefore start the game with a scanner, since batteries are required to make it yourself.
Of course this is wild speculation, so please take this with a grain of salt.
Comments
Was it stable or expermental?
Most likely
That would make sense. Building consumable batteries early game and then scanning rechargeable ones mid-late game (alongside Powercells maybe?) Then rechargeable powercells being late game
early game progression/gating already seems pretty good though. But maybe this altercation will make it even better.
Pacing btwn early and late/midgame might become uneven though, since i feel like I can't do much in 3/4 of the rest of the map, and theres already plenty much to do in early game