AUTOSAVING!!!
Enderguy059
Australia Join Date: 2015-10-15 Member: 208486Members
You know what'd be nice? My game to not crash after having done a ****load of stuff and losing all progress up until last save point.
You know what'd also be nice? Autosaving at certain points in the game (i.e. when inventory is secured) so this stuff doesn't happen!!!!!!!
You know what'd also be nice? Autosaving at certain points in the game (i.e. when inventory is secured) so this stuff doesn't happen!!!!!!!
Comments
Autosaving is demonic!
There's a button called new game for that... . Like knive and Scanner takes much to craft. oO
But yes, they're easy to craft
They should have it so you have to enable autosave first just for those who do want it, or you can select a world to autosave for
This is my opinion why I would like autosaving, or at least a toggle for it.
I remember that computer. :-) I never had one but I learned programming using one at school. Oh, fond memories.
Whan I look at Subnautica it feels like a hundred years of technological advancement inbetween. I remember when 320x200 pixels in 4 colors were "state of the art", I sometimes wonder how we were even able to read anything in these resolutions.
When I look at my children I ask myself, in 30 years or so, will they look on todays technology with the same nostalgia as I look at the 80s computers? What is going to be state of the art in 30 years? How will gaming evolve?
The first game I wrote was even more "pseudo 3D". It was played on a Teletype terminal connected to the university's mainframe. Yup, paper-based 3D!
It was a version of a simple lunar lander game and the space in which you controlled the ship was illustrated by multiple 2D paper print-outs that you stacked to represent 3D space.
I spent way too much time working on that instead of studying!
No need... a separate autosave slot could be created, independent of your manual save. Many / most games have had this function since the dark ages.
then for make happy everybody, why no add an option to set it? Autosave: Yes / No
and that's all...
my game has a lot of crashes since last update, i'd really appreciate to have this function for not losing that much of progress by crashing...
That's exactly what I mean. It should also keep a record for the 5 most recent saves in your games.
Options are the bane of game development, as if you "add an option for it" on everything, you end up making the same game twice, if not more, over.