Overcharge different effects based on target structure

RevanCoranaRevanCorana Join Date: 2015-08-14 Member: 207125Members
edited May 2016 in Ideas and Suggestions
The current Overcharge is good and makes sense for Extractors since it delays resbiting.
But it would be fun and add depth if overcharge's effect changed based on the type of structure.
Sort of by decoupling the initial purpose of said structure, for instance;

Infantry Portal: Marines spawn twice as fast
Observatory: Double the radius of detection
Phase gate: Allow multiple marines to phase through instantly to targeted gate (remove the delay)
Armory: Create a healing ground around the armory that also repair armor
Arms lab & Proto lab: Speed up research time for a while
etc...

Comments

  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Seems pretty inconsistent to me.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    sounds a bit like the chrono boost ability from protoss in starcraft 2
    This ability increases the production speed of a structure by 50% for 20 seconds.
  • RevanCoranaRevanCorana Join Date: 2015-08-14 Member: 207125Members
    edited May 2016
    Bicsum wrote: »
    Seems pretty inconsistent to me.

    Yea but it makes sense gameplay and lore wise plus it helps differentiating overcharge from nano-shield more.

    Also, what you describe as inconsistent may also be seen as added tactical depth.
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