cyclops bugs
gunmetal563
Join Date: 2015-09-30 Member: 208239Members
here I have it on the surface but the surface of the water continues throughout the inside
and when I surface enough that just the conning tower/ periscope is above water it doesn't look right as if the cyclops isn't in the water
and last but not least when docked the seamoth doesn't always retract the little antenna thing nor does the seamoth hatch close
when I tried placing chairs in the cockpit they wouldn't snap to the floor
also wall mounted modules like the fabricator and wall lockers don't actually mount to the walls and you cant place anything up against the hull ether
and when I surface enough that just the conning tower/ periscope is above water it doesn't look right as if the cyclops isn't in the water
and last but not least when docked the seamoth doesn't always retract the little antenna thing nor does the seamoth hatch close
when I tried placing chairs in the cockpit they wouldn't snap to the floor
also wall mounted modules like the fabricator and wall lockers don't actually mount to the walls and you cant place anything up against the hull ether
Comments
Devs should find a way to have those hatches locked and Cyclops computer voice playing a message like "Unable to unlock sealed door while docking bay is open"
@WSBurns That works the other way too - you can't swim up through the open docking bay.
I had a similar issue once when i made some small application in Unity, in my case it was a matter of layer order. I changed the order of the layers corresponding to the objects and problem was fixed.