The first tier level upgrades. Will we see more?
zetachron
Germany Join Date: 2014-11-14 Member: 199655Members
Recently with ScottT's depth rework the seamoth pressure modules got split into 3 mark modules that don't stack anymore.
<img width="640" height="360" src="http://images.akamai.steamusercontent.com/ugc/268338674586456149/64E877F07B0E4CA21EB23F6810A80F68B43B9720/"></img>
A good thing. But why not generally use the mark tech for most upgrades, fabricator and builder items?
<img width="320" height="180" src="http://images.akamai.steamusercontent.com/ugc/268338674586455975/D13CCC12C7863B81598E29E3B74149BBD917D1EE/"></img><img width="320" height="180" src="http://images.akamai.steamusercontent.com/ugc/268338674586454037/BED24175596C9378929D84E8CE3330BF6CEE42A4/"></img>
A tier based seamoth upgrade console:
A tier based scanner room upgrade system:
A tier based tool system:
A tier based builder system:
<img width="640" height="360" src="http://images.akamai.steamusercontent.com/ugc/268338674586456149/64E877F07B0E4CA21EB23F6810A80F68B43B9720/"></img>
A good thing. But why not generally use the mark tech for most upgrades, fabricator and builder items?
<img width="320" height="180" src="http://images.akamai.steamusercontent.com/ugc/268338674586455975/D13CCC12C7863B81598E29E3B74149BBD917D1EE/"></img><img width="320" height="180" src="http://images.akamai.steamusercontent.com/ugc/268338674586454037/BED24175596C9378929D84E8CE3330BF6CEE42A4/"></img>
A tier based seamoth upgrade console:
- pressure module (mark 1-3)
- energy efficiency module (mark 1: 75% drain, mark 2: 50% drain)
- solar recharger (mark 1: slow recharge max 50m, mark 2: std recharge max 200m, mark 3: recharge on luminiscent elements)
- cargo space (mark 1: 4x4, mark 2: 6x6)
- perimeter defense (mark 1: only single shock, mark 2: charging shock)
- torpedo system (mark 1: 4 torpedos, mark 2: 8 torpedos, mark 3: 8 guided torpedos)
- torpedos (mark 1: vortex, illumination, sound; mark 2: singularity, heat seaker, virtual imager)
- sonar (mark 1: close range, mark 2: far range)
- hull strength (couple with pressure module and skip this)
- additional module: booster (mark 1: 2x speed for 10sec, mark 2: 2x for 20sec, hovercraft)
A tier based scanner room upgrade system:
- mark 1: range extension, speed extension
- mark 2: base habitat display extension
- mark 3: bioscan extension, alert extension
A tier based tool system:
- Propulsion cannon (mark 1: std, mark 2: repulsion power)
- O2 tanks (mark 1: 1min, mark 2: 2min heavy, 1min light, mark 3: 2min light with adv rebreather, 4min heavy with liquid breathing)
- Scanner (mark 1: low range, normal scan; mark 2: mid range, bioscan; mark 3: nearby detector included)
- Diving Suit (mark 1: std, stillsuit; mark 2: rad suit; mark 3: reinforced powersuit)
A tier based builder system:
- Base module tiers (mark 1: titanium, glass, enameled glass = negative reinforcement; mark 2: plasteel, ALON = positive reinforcement)
- modular walls modifications (mark 1: glass windows, reinforcements, wall integrated lockers; mark 2: integrated flood pumps, ALON windows)