A few (really good) ideas
DombiePigRider
U.S.A. Join Date: 2016-03-03 Member: 213784Members
I would like to suggest a few ideas
1. The remains of the Torgalin Corp. ship can be found
Of course, it would be resource-free, as the survivors had salvaged all they could. Maybe something they missed here and there, but overall just another piece of story. Of course it would be MUCH smaller than the Aurora
2. The underwater islands in the new bloodkelp should have special "deep floaters"
They would be a more greenish-blue color, with a red hue in the center and pointy, spindly graspers rather than the large blunt graspers of regular giant floaters.
3. A room in the Aurora where a blueprint for a machine that refuels the Fire Extinguisher
This would not be really useful in the game, until the next suggestion:
4. More fire extinguisher scenarios
Such as fires in the Aurora and fires on the Cyclops or in seabases.
5. Nuclear reactor fragments should have a mini radiation zone around them.
Just a cool realism feature that would require you to have a radiation suit to get the nuclear reactor. This special radiation zone would also apply on an even smaller extent to Uranium, which the affect would persist in you inventory.
6. Power sources should occasionally break.
Over time, the power sources would degrade in health. Thermal plant would most likely be damaged by a mini-volcano it's place next to, making it less durable then others due to the conditions it's normally in, as well as bioreactor and nuclear reactor degrading in health when the base integrity is below 2, or, when creatures attack bases, they can also be damaged when their modules are hit. The thermal plant, due to its outside the base nature, would not be affected by base integrity, and only the volcanoes and creatures can damage it. When the nuclear reactor gets damaged, not only does its power efficiency begin to drop, (they would not break right away, and just become less and less useful.) but it also has the chance to spring a leak, similar to the Aurora leaks, irradiating the inside of the base within a day's time, and taking more time the longer it is in this position. Solar panels will mostly stay intact and will not be affected by the loss of health other than being destroyed altogether. Radiation from a leak in the base can make the soil in pots in fertile, (all decorative plants in the pot before a plant is planted are permanently removed, plants inside will die, and no plant can be planted there again without deconstructing it and replacing it. Living walls would also become leafless.) kill fish and irradiate water, (Fish will die, plants inside will die, but the radiation being restored will fix the tank within 2 ingame hours. Also affects regular tanks) and possibly spread out into the surrounding water, and killing crops outside. Bulkheads could stop the spread of radiation temporarily.
7. Scanner room cameras have pedestals
These would basically allow you to set up a camera system with camera drones inside a rotating pedestal controlled by the player. Basically, the camera drones are connected to something like the docking point in the scanner room, and can be used a surveillance.
8. Emergency lights
Lights that can be built on the ceiling and on the roof of large aquariums that activate in case of a power outage. However, they eventually run out of power as well. They would flash red.
Ideas 4,5,6, and 8 are mainly, combined with new things such as lights and oxygen not functioning without power, to create the scenario where your base starting to flood, the lights are out, red is flashing, radiation is leaking, there's no oxygen, plants and fish are dying, and you have to repair everything
Hope some of my ideas get noticed.
1. The remains of the Torgalin Corp. ship can be found
Of course, it would be resource-free, as the survivors had salvaged all they could. Maybe something they missed here and there, but overall just another piece of story. Of course it would be MUCH smaller than the Aurora
2. The underwater islands in the new bloodkelp should have special "deep floaters"
They would be a more greenish-blue color, with a red hue in the center and pointy, spindly graspers rather than the large blunt graspers of regular giant floaters.
3. A room in the Aurora where a blueprint for a machine that refuels the Fire Extinguisher
This would not be really useful in the game, until the next suggestion:
4. More fire extinguisher scenarios
Such as fires in the Aurora and fires on the Cyclops or in seabases.
5. Nuclear reactor fragments should have a mini radiation zone around them.
Just a cool realism feature that would require you to have a radiation suit to get the nuclear reactor. This special radiation zone would also apply on an even smaller extent to Uranium, which the affect would persist in you inventory.
6. Power sources should occasionally break.
Over time, the power sources would degrade in health. Thermal plant would most likely be damaged by a mini-volcano it's place next to, making it less durable then others due to the conditions it's normally in, as well as bioreactor and nuclear reactor degrading in health when the base integrity is below 2, or, when creatures attack bases, they can also be damaged when their modules are hit. The thermal plant, due to its outside the base nature, would not be affected by base integrity, and only the volcanoes and creatures can damage it. When the nuclear reactor gets damaged, not only does its power efficiency begin to drop, (they would not break right away, and just become less and less useful.) but it also has the chance to spring a leak, similar to the Aurora leaks, irradiating the inside of the base within a day's time, and taking more time the longer it is in this position. Solar panels will mostly stay intact and will not be affected by the loss of health other than being destroyed altogether. Radiation from a leak in the base can make the soil in pots in fertile, (all decorative plants in the pot before a plant is planted are permanently removed, plants inside will die, and no plant can be planted there again without deconstructing it and replacing it. Living walls would also become leafless.) kill fish and irradiate water, (Fish will die, plants inside will die, but the radiation being restored will fix the tank within 2 ingame hours. Also affects regular tanks) and possibly spread out into the surrounding water, and killing crops outside. Bulkheads could stop the spread of radiation temporarily.
7. Scanner room cameras have pedestals
These would basically allow you to set up a camera system with camera drones inside a rotating pedestal controlled by the player. Basically, the camera drones are connected to something like the docking point in the scanner room, and can be used a surveillance.
8. Emergency lights
Lights that can be built on the ceiling and on the roof of large aquariums that activate in case of a power outage. However, they eventually run out of power as well. They would flash red.
Ideas 4,5,6, and 8 are mainly, combined with new things such as lights and oxygen not functioning without power, to create the scenario where your base starting to flood, the lights are out, red is flashing, radiation is leaking, there's no oxygen, plants and fish are dying, and you have to repair everything
Hope some of my ideas get noticed.