Sea glide modifications

PrimozGPrimozG Slowenia Join Date: 2016-04-04 Member: 215333Members
Hi

I just had this idea... I know there is a "power glide" coming soon, BUT....

I would rather see UPGRADE MODULES for my sea glide like those for the sea moth. Like a "Fragment radar", "increase speed", "reduce power consumption". And it doesent have to have 4 slots. 2 or 3 would be enough!

So... what do you think?

Let me know ;)

Primoz

Comments

  • AegilAegil Perth, Australia Join Date: 2016-03-26 Member: 214833Members
    Rather than upgrade modules, which might be difficult to implement as it's carried equipment instead of a true vehicle, perhaps using the modification station instead? Have a Search-Glide, a Speed-Glide, a Power-Glide etc...
  • PrimozGPrimozG Slowenia Join Date: 2016-04-04 Member: 215333Members
    Aegil wrote: »
    Rather than upgrade modules, which might be difficult to implement as it's carried equipment instead of a true vehicle, perhaps using the modification station instead? Have a Search-Glide, a Speed-Glide, a Power-Glide etc...

    Sounds logical to use the mod station, but to implement just one feature is not enough. Why not make a separate sea glide modification station where you can add up to 2 features to your sea glide?
  • AegilAegil Perth, Australia Join Date: 2016-03-26 Member: 214833Members
    PrimozG wrote: »
    Aegil wrote: »
    Rather than upgrade modules, which might be difficult to implement as it's carried equipment instead of a true vehicle, perhaps using the modification station instead? Have a Search-Glide, a Speed-Glide, a Power-Glide etc...

    Sounds logical to use the mod station, but to implement just one feature is not enough. Why not make a separate sea glide modification station where you can add up to 2 features to your sea glide?

    Why add more than one feature? To do so reduces the value of the Seamoth, which we saw when the Seamoth was introduced. The Cyclops was already a bit of a beached whale before that, but now it's next to useless.
  • PrimozGPrimozG Slowenia Join Date: 2016-04-04 Member: 215333Members
    The cyclops iis only good for a mobile base, but no one uses it because it uses up energy with no possibility to recharge except build power cells. That is the main problem of the cyclops. That and that its rly rly sluggish. But i used it when i went to gather larger amounts of materials. But i see where you are going...
Sign In or Register to comment.