Why do internal hatches affect hull strength?
Totalologist
Norwich, UK. Join Date: 2016-04-05 Member: 215379Members
For those who don't know, I have documented exactly what I mean in this quick vid here.
When adding an aquarium it does not affect the hull at all. If we now attach a hatch to the aquarium the hull goes down.
This doesn't make sense to me. It isn't a cut in the hull, nor of significant mass. Is this just an oversight that could be easily corrected with an exception, or is there a logic to this that I don't see and it is in fact intended behaviour?
When adding an aquarium it does not affect the hull at all. If we now attach a hatch to the aquarium the hull goes down.
This doesn't make sense to me. It isn't a cut in the hull, nor of significant mass. Is this just an oversight that could be easily corrected with an exception, or is there a logic to this that I don't see and it is in fact intended behaviour?
Comments
I think it's to represent the increased risk of your fish escaping and eating your face while you sleep.
.... or what starkaos said.
My guess is that it would be "cheaper" to write an exception to the already existing mechanic than introduce new weight modifiers/variables to everything. I don't claim to know much about the code overheads that go with such things though.
Just be careful which eggs you plant!
Too late! I finally work up the courage to drop an egg in the tank and got a bone shark. I've seen bone sharks loose in a base. It's not pretty.
If they decide to go that route, then they only need to add Hull Modifiers to sufficiently heavy objects. The only items that seem heavy enough to affect Hull Integrity is the Large Aquarium and Water Filtration Machine. The Interior Growbed would be more complex to do since it would depend on the items within the Growbed to determine its effect on Hull Integrity. Lockers would be ignored since if your character can carry that much inventory, then it is not going to affect the Hull Integrity. Then there is the various power sources that will likely be implemented in the base rather than sitting outside like the Bioreactor that would be heavy enough to reduce Hull Integrity.
Having a bunch of Hanging Fruit Trees would obviously cause a problem with weight compared to a bunch of flowers. So they could add Hull Modifiers to Hanging Trees, Bulbo Trees, and any other sufficiently heavy plant.
Though I don't think they need to take structural integrity to that level. If generic rooms can take the force of deep ocean without crumpling it can probably comfortably accommodate the weight of anything we're able to put in them.
The growbed's weight and the Hanging Fruit tree's weigth is not insignificant compared to the large aquarium. You can approximately fit in 4 Interior Growbeds into the area of a Large Aquarium and each Growbed can contain 4 Hanging Fruit Trees. With an approximate area of 2 meters for the height of the Aquarium and 2 meters for the diameter of the Aquarium, the total amount of water is equal to 6,280 kilograms. Add 720 kilograms for the Glass of Aquarium would give a total of 7,000 kilograms. The Titanium and soil used in the Large Aquarium would be similar to the amount of Titanium and soil used in 4 Interior Growbeds so they can be ignored. Since there are a total of 16 Hanging Fruit Trees that can be stored in the same area of a Large Aquarium, then each tree would have to weigh about 440 kilograms to match the weight of the Large Aquarium. If you are only considering just the weight of the water compared to the weight of the trees, then each tree would have to weigh about 400 kilograms to weigh more than the weight of the water. 440 kilograms sounds very reasonable for the weight of a small tree.