Player created objects not disappearing.
Logixx
Romania Join Date: 2016-04-03 Member: 215289Members
Hello and good news everyone! After ~1 week of monitoring the game i finally concluded the following: Objects created by player do not despawn after saving/crashing/closing the game they still leave an invisible field. In the following lines i will explain everything in depth (pun inteded):
1) First time i encountered the massive lag that appears in the game was on a game save of 23 hours of playtime. A huge base made at 30 m bellow sea level with 20+rooms,50+corridors,2xmoonpools, no lag. Everything was built in time not in 1-2 hours with all materials farmed. When i discovered the recipe for Observatory i placed it without having any materials required to complete so it remained 0% constructed. So i placed 2 of them on the base, saved, opened the game and voila no Observatory was visible on the corridors i placed before the save. Here comes the buggy part, the game did not save and did not recreate the placed object on the new save but an invisible object was left there and wouldn't allow me to walk in that field that was first allocated to the Observatory. I couldn't move there, i couldn't use the habitat builder to deconstruct
the Observatory because it was invisible but i could use the habitat builder to attach another object to that corridor so i constructed another room. This was the beginning of hell. Done several changes around the base, deconstructed some parts of the base etc. done several changes again with objects being placed but not finished constructing them. Already the game was feeling laggy, game spikes whenever i finished constructing an object around 97% 5 sec of pure lag and only the sound of habitat builder going bir birrri brr in my headphones. Thus ending in complete lag whenever i was entering the game.
2) First i was suspicious of this so i deleted the game started a fresh one and in 5 hours i broke the game again .... with only rooms and corridors thus recreating the bug from 1) and confirming my theory: An invisible object that was overwritten messes somehow the game. I do not know if this happens with every object that can be placed in the game, so far rooms,corridors,moonpools,observatories. It makes sense that all will create lag, with the invisible field remaining.
Something similar that creates lag are the materials or any kind of item that can be picked by the player and dropped. I had 28xCreepvine Samples and i dropped all of them in a cave,thinking that will despawn in time. And they didn't. For my amusement one Gasopod broke 4 Acidic Mushrooms near the lifepod and they were never gone in -10 h nope, 20 hour ? not yet, 30 hours ? still there, same with the Creepvine Samples just laying around making my game running on coal. Also leaving more Seamoths around the map (i left only 3) seems that they act as a player and still load terrain. One of them was left under a wreckage near the reaper and only after i went to recover it (with a power cell) the game was started to act normally. (Was the reaper humping the seamoth?) The other 2 were at the organic life form thing and near an island(not the floating one)
PS: All the tests were done on a very good laptop (my roommates laptop because i do not own the game yet and i intend to buy it somewhere in the future but i couldn't suffer him anymore yelling around why does his masterpiece not running this game flawlessly so as a CS university student i was curious about what was happening) and on a crappy 4gb radeon8700 laptop that was running the game very good (yeah this one is mine *-*).
I do hope more players and devs can reproduce some of them. Good luck !
1) First time i encountered the massive lag that appears in the game was on a game save of 23 hours of playtime. A huge base made at 30 m bellow sea level with 20+rooms,50+corridors,2xmoonpools, no lag. Everything was built in time not in 1-2 hours with all materials farmed. When i discovered the recipe for Observatory i placed it without having any materials required to complete so it remained 0% constructed. So i placed 2 of them on the base, saved, opened the game and voila no Observatory was visible on the corridors i placed before the save. Here comes the buggy part, the game did not save and did not recreate the placed object on the new save but an invisible object was left there and wouldn't allow me to walk in that field that was first allocated to the Observatory. I couldn't move there, i couldn't use the habitat builder to deconstruct
the Observatory because it was invisible but i could use the habitat builder to attach another object to that corridor so i constructed another room. This was the beginning of hell. Done several changes around the base, deconstructed some parts of the base etc. done several changes again with objects being placed but not finished constructing them. Already the game was feeling laggy, game spikes whenever i finished constructing an object around 97% 5 sec of pure lag and only the sound of habitat builder going bir birrri brr in my headphones. Thus ending in complete lag whenever i was entering the game.
2) First i was suspicious of this so i deleted the game started a fresh one and in 5 hours i broke the game again .... with only rooms and corridors thus recreating the bug from 1) and confirming my theory: An invisible object that was overwritten messes somehow the game. I do not know if this happens with every object that can be placed in the game, so far rooms,corridors,moonpools,observatories. It makes sense that all will create lag, with the invisible field remaining.
Something similar that creates lag are the materials or any kind of item that can be picked by the player and dropped. I had 28xCreepvine Samples and i dropped all of them in a cave,thinking that will despawn in time. And they didn't. For my amusement one Gasopod broke 4 Acidic Mushrooms near the lifepod and they were never gone in -10 h nope, 20 hour ? not yet, 30 hours ? still there, same with the Creepvine Samples just laying around making my game running on coal. Also leaving more Seamoths around the map (i left only 3) seems that they act as a player and still load terrain. One of them was left under a wreckage near the reaper and only after i went to recover it (with a power cell) the game was started to act normally. (Was the reaper humping the seamoth?) The other 2 were at the organic life form thing and near an island(not the floating one)
PS: All the tests were done on a very good laptop (my roommates laptop because i do not own the game yet and i intend to buy it somewhere in the future but i couldn't suffer him anymore yelling around why does his masterpiece not running this game flawlessly so as a CS university student i was curious about what was happening) and on a crappy 4gb radeon8700 laptop that was running the game very good (yeah this one is mine *-*).
I do hope more players and devs can reproduce some of them. Good luck !
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