Sea moth variations

xmrmeowxmrmeow Join Date: 2016-03-28 Member: 214935Members
Sea moth is cool and all, but it seems like this game is kind of lacking in vehicle variety. I think if there were a couple of different versions of the sea moth that just look slightly different, but have some built in upgrades, it'd be a cool way to make some nice new small dock-able vehicles without doing too much work.

Some sea moth variant examples would include:
  • Looks: A sharper, thinner looking sea moth / Functions: just a faster version of the normal one
  • Looks: A sea moth with a scanner on top of it instead of the antenna / Functions: has a build in, more energy efficient sensors (has the Seamoth Sonar module built in), and longer range lights
  • Looks: A stronger looking seamoth / Functions: higher base pressure resistance, a bit more resistance to damage
  • Looks: A bulkier looking seamoth / Functions: a large compartment on the back for storage (6x6 or 8x8)
  • Looks: A sharper, wider, looking sea moth / Functions: with built in torpedo systems.

Each of the variants would not be able to have upgrade modules put in them that they already have (seamoth with built storage compartment cant have storage compartments added on, sonar sea moth can't have sonar upgrade, etc).

They would all be constructed using the same materials as a normal sea moth, in addition to upgrade modules that have their matching effects (e.g. sonar sea moth would be made with the sea moth materials + either a built sea moth sonar upgrade, or the materials to make one + the blueprint for it unlocked).

Comments

  • Seamothwizard44Seamothwizard44 Join Date: 2015-09-17 Member: 207995Members
    xmrmeow wrote: »
    Sea moth is cool and all, but it seems like this game is kind of lacking in vehicle variety. I think if there were a couple of different versions of the sea moth that just look slightly different, but have some built in upgrades, it'd be a cool way to make some nice new small dock-able vehicles without doing too much work.

    Some sea moth variant examples would include:
    • Looks: A sharper, thinner looking sea moth / Functions: just a faster version of the normal one
    • Looks: A sea moth with a scanner on top of it instead of the antenna / Functions: has a build in, more energy efficient sensors (has the Seamoth Sonar module built in), and longer range lights
    • Looks: A stronger looking seamoth / Functions: higher base pressure resistance, a bit more resistance to damage
    • Looks: A bulkier looking seamoth / Functions: a large compartment on the back for storage (6x6 or 8x8)
    • Looks: A sharper, wider, looking sea moth / Functions: with built in torpedo systems.

    Each of the variants would not be able to have upgrade modules put in them that they already have (seamoth with built storage compartment cant have storage compartments added on, sonar sea moth can't have sonar upgrade, etc).

    They would all be constructed using the same materials as a normal sea moth, in addition to upgrade modules that have their matching effects (e.g. sonar sea moth would be made with the sea moth materials + either a built sea moth sonar upgrade, or the materials to make one + the blueprint for it unlocked).

    I'd prefer a new sub 2 b honest (#Lazy)
  • Alex_INFERNOAlex_INFERNO Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
  • VrmithraxVrmithrax Portland, OR Join Date: 2016-03-29 Member: 215019Members
    Just to revive this a bit... I'd love to see a more modular approach to the Seamoth, with the 4 enhancement slots being minor improvements but full specialized modules being more major improvements.

    Consider that you have to find multiple sections of the Cyclops, why not make it similar for the Seamoth, but with more variation? Cockpit, Frame, Propulsion maybe? Let the basic model pieces be easy to find, and require more searching and/or research to get specialized versions. That would let you mix and match modules as the OP suggested, and could even have different looks for the modules, to tailor your Seamoth to specific tasks. Potentially reconfigure in the Moonpool while docked.

    You could have a lot of fun visually and in gameplay with the modules. For example:

    Cockpit:
    • Generic (standard)
    • Explorer (slightly limited bubble with more metal and visible sensor package, continuous sonar/mapping)
    • Deep Diving (2-3 times the depth, more mass so higher power consumption / slower acceleration, metal with small visible window area)
    • Armored (withstand heavy attacks better, radiation blocking, similar visibility limitations and plating look to Deep Diving)

    Frame:
    • Generic (standard)
    • High Efficiency (reduced power draw, built in solar recharge (visible panels on frame)
    • Combat (heavy armor, enhanced torpedo capabilities)
    • Cargo (built in container for storage)

    Propulsion:
    • Generic (standard)
    • High Speed (longer rear propulsion section, higher top speed and acceleration)
    • Tactical Overload (beefier prop area with quick surge capability and electric pulse attack built in)

    Some standard variations of each component would let you custom-fit your Seamoth to your particular needs, and would allow for standardized models to be used in the game engine to provide different look & feel of the Seamoth, just as the OP had suggested...
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