Brainstorm : Mining, breeding, Cross breeding, Fuel power, Sanity ...

SkullCroosSkullCroos Spain Join Date: 2016-03-23 Member: 214712Members
As many have played and know, getting ores in the game is as easy as to click the cute tiny sand rocks underwater.
But this resources are limited, and there will be away onces used, as well as the food around your area, you eat as much as you drink.
There is now a way to survive thanks to farming, yet if you want to do a cool ass looking base, you will be looking around for a "loooot" of stuff...

The solution : Mining.

The game shows you that "You", the surviver, as a member of colonists that are going to exploit the land and their resources for the greater good, so it's basic knowledge that you will be briging your pickaxe and shovel to get the good stuff below, Therefore, Mining machines.

It will kinda work like the filtration station, uses power and over time, you will be getting ( " depending of the zone " ) to titatium to the hardest to get so far in the game. Ofcourse to manufacture this building, will be hard, and costly ofcourse, but in the long run, you did a great investment, getting a lot more later on.

my another suggestion : Breeding.

As you progress normally in the game, and for scary ass begginners as me, slowly, all those sweet fish slowly banish as you make genocide as you eat them all around your safezone spawn area. And since you can't make them come back, there should be a way to make more.

Ofcourse many complains about the resources not respawning is quite an issue, but fish aren't like bunnies. Same goes for the ores, they have their own cycle of life. Lets say... in 3 months, 90 in the game, a quarter of the fish that is missing, comes back to every zone of the area. Makes sense, makes the game harder, since you will be exploring for that sweet blueprint to help you out with your early game.
This breeding pool would be as big as the acuarium, you will be putting eggs, food, a way to live, let them be, make sure they are okay, and boom, more fish after like days, and the fish that overfills the place will be thrown away the sea, to make that sweet good feeling that you aren't alone in the sea.

" Cross Breeding "

For plants and fish, mix different species to make the ultimate fish... Yeah yeah, this could make things "WAY" more complicated, something worst than a reaper levianth ? that can destroy every single fish in the planet but tastes like heaven ? yep
In a way, this is like making something better of what you have, and it does make sense, even in an alien world, since if in ours, lemons and oranges makes grapefruit, Marblemelons and hanging fruits could make something different.

Fuel

deposites of fuel, since the planet has life, VERY COMPLICATED LIFE FORMS, that co-exists together ( Coevolution as the journals of some say ingame ) there should be a fuel generator ingame. since for having such very complicate life forms in such planet would mean that a "lot" of time should have passed for that to happen.

docking bay for the cyclops, copper doesn't come from the sky, and charging it comes costly.

Sanity

You are "alone" in a planet, no survivers that you know about... and you don't feel any sanity ? No entretainment ? no interaction with another being ? ... I would go NUTS if I would be like 1 year alone surviving isolated in a deserted island.
In the game " Don't starve " you are alone, and there are many ways to make you sane, like picking flowers, say near a fire at night, and " sleeping " .
Have you ever slept one night in the game ? ... the surviver is a mutant that can be awake 24/7 with no rest, a complete machine that needs food to work as well water
That is "impossible" if I am correct, this colonist is a human being, and as such, needs food, water, and rest. There should be a bed in the game, or something that could be as one, you are in a life boat from a colonist ship, if anything happens, that life boat should have what it needs to survive for as long as it needs, it would have a radio or something to cominicate with others ( it has, good job ) but you don't know when you will be having help, and they won't include a bed ?! makes no sense to me. Maybe later, when you make your room, you can make a good bedroom to sleep better, and recover better your sanity ingame.

Comments

  • ADM_NtekADM_Ntek Join Date: 2016-03-18 Member: 214456Members
    mining all for it the aurora is a mining vessel after all.

    breeding is already in the game sort of. if you put 2 fish of the same type in a large aquarium they will breed like crazy my peepers reproduce faster than i could eat.
    however having to put some more effort into it could be nice right now you don´t have to do a thing. maybe make it so that if you feed you fish by just ading plants to the aquarium it takes longer. but also add the ability to make special fish food that makes them grow faster. maybe even tie crossbreeding and dna transfusion to it by creating fish that grow faster or restore more hunger/water.

    but what do you mean with fuel do you mean oil?
    we can already produce oil from creepvine and bloodoil. think about it like Biodiesel we just need a generator that uses it. witch i don´t really think is necessary considering we have solar, nuclear, biomass and thermal power already.
    what we need i a way to charge batterys and powercells and that is already in the works.

  • JYARJYAR USA Join Date: 2015-09-02 Member: 207671Members
    I like the idea of having sanity. Or maybe even a value to measure happiness.
    It would create room for lots of new gameplay that would suit Subnautica very well being a survival game.

    One thing I can think of is having different foods cause different effects on your sanity.
    For example, cured food might not be that beneficial to eat, but it tastes reminiscent of other foods like jerky. Sanity+
    Raw foods are raw. Sanity-
  • SkullCroosSkullCroos Spain Join Date: 2016-03-23 Member: 214712Members
    ADM_Ntek wrote: »
    mining all for it the aurora is a mining vessel after all.

    breeding is already in the game sort of. if you put 2 fish of the same type in a large aquarium they will breed like crazy my peepers reproduce faster than i could eat.
    however having to put some more effort into it could be nice right now you don´t have to do a thing. maybe make it so that if you feed you fish by just ading plants to the aquarium it takes longer. but also add the ability to make special fish food that makes them grow faster. maybe even tie crossbreeding and dna transfusion to it by creating fish that grow faster or restore more hunger/water.

    but what do you mean with fuel do you mean oil?
    we can already produce oil from creepvine and bloodoil. think about it like Biodiesel we just need a generator that uses it. witch i don´t really think is necessary considering we have solar, nuclear, biomass and thermal power already.
    what we need i a way to charge batterys and powercells and that is already in the works.

    what I meant by oil, its not Biodiesel, I mean "fuel" , Petroleum , that black stuff that in ancient times it was called greek fire because it never stops burning, that black stuff
  • ADM_NtekADM_Ntek Join Date: 2016-03-18 Member: 214456Members
    SkullCroos wrote: »
    ADM_Ntek wrote: »
    mining all for it the aurora is a mining vessel after all.

    breeding is already in the game sort of. if you put 2 fish of the same type in a large aquarium they will breed like crazy my peepers reproduce faster than i could eat.
    however having to put some more effort into it could be nice right now you don´t have to do a thing. maybe make it so that if you feed you fish by just ading plants to the aquarium it takes longer. but also add the ability to make special fish food that makes them grow faster. maybe even tie crossbreeding and dna transfusion to it by creating fish that grow faster or restore more hunger/water.

    but what do you mean with fuel do you mean oil?
    we can already produce oil from creepvine and bloodoil. think about it like Biodiesel we just need a generator that uses it. witch i don´t really think is necessary considering we have solar, nuclear, biomass and thermal power already.
    what we need i a way to charge batterys and powercells and that is already in the works.

    what I meant by oil, its not Biodiesel, I mean "fuel" , Petroleum , that black stuff that in ancient times it was called greek fire because it never stops burning, that black stuff

    yea i don´t think they would use that as fuel maybe for other chemical purposes but not as fuel.
  • BugzapperBugzapper Australia Join Date: 2015-03-06 Member: 201744Members
    edited March 2016
    Regarding 'Sanity' as an in-game mechanism...

    I believe that 'Sanity' would be a tricky concept to implement and still be a gameplay element that enhances player immersion.

    It would basically require a routine that keeps a close track of various in-game experiences and encounters that either increase or decrement a numeric value representing the Survivor's current level of 'Sanity'. This effectively duplicates what already happens with O2, Hunger and Hydration levels. For the Sanity mechanic to work with any degree of success, there would have to be some sort of logical penalty for having one's Sanity fall below a certain point, preferably something that alters the Survivor's perception of events (audible & visual hallucinations), or prevents the player from interacting with certain elements in the game world (aversion to dark, noisy or confined spaces and/or creature-based phobias) until the Sanity level is restored.

    I would not recommend having Sanity as yet another number that continues to decrease unless corrective action is taken. Realistically, I feel this feature would contribute very little of worth to the overall playing experience.

    This game mechanism might conceivably even create real-world problems or unwanted obstacles for certain players. Some folks have mentioned thalassaphobia (fear of the sea) and trypophobia (fear of holes) as some of the conditions that genuinely effect their enjoyment of Subnautica.



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