Skulk Suggestion: CTRL = climb on wall
RevanCorana
Join Date: 2015-08-14 Member: 207125Members
Tbh I'm not a huge fan of pressing down keys all the time to get around and I'm sure new players arent either.
Simple change: invert the behaviour of the CTRL key, by default skulks would not stick to walls and need to be pressing CTRL to do so.
Also since all other lifeforms sneak with CTRL maybe also switch CTRL and MAJ for skulk for clarity
Simple change: invert the behaviour of the CTRL key, by default skulks would not stick to walls and need to be pressing CTRL to do so.
Also since all other lifeforms sneak with CTRL maybe also switch CTRL and MAJ for skulk for clarity
Comments
You do bring up one good point though. The behavior of the CTRL key is not consistent across lifeforms. It would be good to make it consistent across lifeforms. I just don't know how that would look
It is often hard for me to remember being a rookie, but in this case I do. The 5 alien lifeforms that were completely different was one of the reasons I decided to buy this game. I never expected a skulk, gorge, lerk, fade, or onos to move the same way. This does make the game harder for new players, but it is also one of the charms of the game. This is separate and not related to consistent movement keys.
Ctrl is completely consistent across lifeforms, It's crouch. Shift is 'Movement Special' which obviously changes per class, Wall walk/belly slide/roost/meta/charge. Basically the unique movement mechanic or a component of it for each class. I think having a 'toggle' for wall walking would be really confusing personally.
CTRL on skulk does not make you quieter. Shift does. On gorge, onos, lerk, and fade CTRL makes you slower and quieter.
No one likes change, so having an option for it may be the best way to do it so people can try it out and see for themselves that it's more convenient.
But fact is if you are a half-competent skulk, you spend most of your time walljumping more so than climbing walls
(ie. more time pressing ctrl down all the time than not).
Inverting it would simply require more active usage of the key and less brainless keep pressed all the time stuff.
Except for the Skulk, that is a wall climber, needs his drop down key. Which is logically the CTRL key if ya ask me
Those other aliens are the offenders. Even more so, cause they are a not the initial lifeform
@revancorana, do you wall jump while holding CTRL?
CTRL on an Onos still makes the ground around you shake so is practically useless, also CTRL as a Lerk will detach from the wall same as a Skulk, using it to sneak on the ground as a Lerk is pretty much suicide, no?
Skulks do not need to crouch, they are low profile enough as it is already, so the only thing CTRL could do differently for a Skulk is make you move slower but not be able to wall climb, so you'd just use Shift anyway. I'm sorry to disagree but I think changing the behaviour of movement keys should be avoided at all costs. This problem is far easier solved by more intuitive tutorials and help documents like the wiki, all a work in progress.
Changing any movement keys, or movement in anyway, should be changed with extreme caution. Most likely it is just going to make nearly all veterans upset. Still though, the point is that the functions are inconsistent.