Seamoth Claw
JYAR
USA Join Date: 2015-09-02 Member: 207671Members
I absolutely love cruising around in my seamoth, but time and time again I find it frustrating to always have to get out if I want to pick something up. I think that it would make sense to include a seamoth module that includes a claw upgrade for doing just that. Real life submarines like Alvin and Jiaolong actually have two claws for maneuvering objects. What are your thoughts?
Comments
Also, the Exosuit makes this useless.
I can't help but notice the lack of an exosuit at the moment though.
And from what I can gather, the exosuit isn't a SeaMoth. You'll have to find a completely separate blueprint. So, without said blueprint, what do you do? You get screwed over, that's what.
Maybe the SeaMoth could have some form of claw, but it's not as good as the one on the Exosuit. For instance, the Exosuit one will grab things just as quickly as you do. But the SeaMoth takes several seconds to maneuver the claw into position, grab the object, and move it into a storage compartment.