The ideal blueprint system
RevivedShadow
Australia Join Date: 2015-07-28 Member: 206468Members
This is how I think the blueprint/fragment system should work. The devs plan to do something like this. This is a rough description of how it should to work.
It is important that players know there is still something for them to discover. Having blueprints as locked (greyed out, no description or ingredients) allows then to know what to do and the radio can direct them in the right place, as well as deliver story stuff. The radio doesn’t only direct players at wrecks, lifepods, abandoned bases and parts of the Aurora; also biomes and caves.
Progression and the radio:
Repair radio> Signal to life pod wreck> find locked blueprints for basic tech (seaglide, constructor, etc.)> Signal to shallows/kelp wreck> find basic fragments and locked blueprints for early-mid level tech (solar panel, seamoth, etc.> Signal to deeper wreck (red grass)> find fragments for early-mid tech and locked blueprints for mid level tech (propulsion cannon, modification station, stasis rifle, etc.)> signal to deeper wreck (sparse reef, dunes)> find fragments for mid level tech and locked blueprints for mid-high level tech (cyclops, moonpool, advanced power, etc.)> signal to deep wreck (blood kelp, koosh)> find fragments for mid-high level tech and locked blueprints for remaining high level tech (exosuit, etc.)> signal to upcoming aurora sections to get exosuit> get exosuit> signal to lost river> find leviathan prison
There also needs to be duplicate fragments in wrecks that aren’t identified by the radio signals; players don’t need to use the radio. At certain points side objectives like abandoned bases get signals. For tech such as benches, floodlights, farming stuff and cosmetic stuff they can be shown as locked blueprints received from different lifepods.
A system for signals could be useful. Maybe in the PDA there is a section where you can select what signal you want to show.
It is important that players know there is still something for them to discover. Having blueprints as locked (greyed out, no description or ingredients) allows then to know what to do and the radio can direct them in the right place, as well as deliver story stuff. The radio doesn’t only direct players at wrecks, lifepods, abandoned bases and parts of the Aurora; also biomes and caves.
Progression and the radio:
Repair radio> Signal to life pod wreck> find locked blueprints for basic tech (seaglide, constructor, etc.)> Signal to shallows/kelp wreck> find basic fragments and locked blueprints for early-mid level tech (solar panel, seamoth, etc.> Signal to deeper wreck (red grass)> find fragments for early-mid tech and locked blueprints for mid level tech (propulsion cannon, modification station, stasis rifle, etc.)> signal to deeper wreck (sparse reef, dunes)> find fragments for mid level tech and locked blueprints for mid-high level tech (cyclops, moonpool, advanced power, etc.)> signal to deep wreck (blood kelp, koosh)> find fragments for mid-high level tech and locked blueprints for remaining high level tech (exosuit, etc.)> signal to upcoming aurora sections to get exosuit> get exosuit> signal to lost river> find leviathan prison
There also needs to be duplicate fragments in wrecks that aren’t identified by the radio signals; players don’t need to use the radio. At certain points side objectives like abandoned bases get signals. For tech such as benches, floodlights, farming stuff and cosmetic stuff they can be shown as locked blueprints received from different lifepods.
A system for signals could be useful. Maybe in the PDA there is a section where you can select what signal you want to show.
Comments
I love this idea, selecting signal from the PDA.
Not sure I am following the part about the radio leading you to stuff. where would the radio get its power from?
All the wreaks, have no power and shorted wires shooting sparks everywhere.
And how would our radio know where the wreaks landed?
Maybe other communications relays with built-in batteries to be used as emergency beacons.
So, just as an example, you receive a radio signal that points you to a lifepod. Maybe there is a PDA on that lifepod that mentions some tech, like a stasis rifle. Reading that PDA would then automatically move the stasis rifle blueprint from hidden to locked.
makes sense for you pda to update you blueprint library based on the materials at you disposal. makes me wonder how smart that pda is and hope i wont start singing Daisy Bell.
This is about when you notice the Aperture Science logo on it.
At least we're still alive