Bigger maps
konbed
Belgium Join Date: 2016-03-11 Member: 214104Members
Belgium Join Date: 2016-03-11 Member: 214104Members
Comments
The Subnautica map is much more true 3d. The caves can network through the whole map. We already have the ILZ underground and the jelly shroom region is another complex cave system below. The advantage of Subnautica map design is that you're not limited to walking on a surface. It's more like spaceflight, but with complex rock structures in the deep sea with different light situations and even more environmental factors like heat, acid or potential currents. The map is not limited to one gravitational surface direction and structures could develop inside a vertical shaft.
Also consider that the Lost River soon will come with lots of underground space. There will also be a giant underground network ranging from 1000-2000m for final gameplay, which is partly hidden inside the map under development. That shows you that content will not be a flat map, but more a map cube with lots of depth. The deeper areas are big enough for subs twice the cyclops size, so be patient.
I highly agree with this, and that's also what makes Subnautica such a special game. For centuries, humans have been so terrified of the sea that they regard it as not their own world. Being a diver, I disagree with them, but I also understand them. Nowadays, despite the emergence of new inventions to help us explore the underwater world, people are still terrified of the sea; and that's also why there aren't that many games taking place underwater (Far Sky; SOMA; Endless Ocean; Subnautica; Depth...). This has made these games rarities in the gaming community. Whenever you move in them (except for SOMA) you feel as if you are in outer space because the gravity affects you very slightly and you can move in 3D space. That's also why I want to become a professional diver, it's my dream.