Maybe stupid, but using Bio-luminescence?
Jokerbex
Wales Join Date: 2016-03-10 Member: 214066Members
Hey all!
I noticed there are a lot of creatures in Subnautica with their own sources of Bio-luminesence, or the ability to produce their own light.
In the natural world lots of our own creatures do this too, by harvesting bacteria with these properties, such as the anglerfish:
We can make our own flashlights and we have flares in game, but maybe we could catch some of the bio-luminescent fish in the game, use them in a research area or the specimen analyzer, and be able to derive a bio-luminescent paste?
Then you could apply the paste to the outside of your hatches to make them easier to see in the dark, you could apply them to your Seamoth to make it easier to see in the dark or put it on the seamoth doors of the cyclops?
You could also attach it to things to lure fish in.
I don't think we need a mobile light source really with the flashlight already, but the ability to make an organic light source and being able to put it on items would be beneficial I think!
I noticed there are a lot of creatures in Subnautica with their own sources of Bio-luminesence, or the ability to produce their own light.
In the natural world lots of our own creatures do this too, by harvesting bacteria with these properties, such as the anglerfish:
We can make our own flashlights and we have flares in game, but maybe we could catch some of the bio-luminescent fish in the game, use them in a research area or the specimen analyzer, and be able to derive a bio-luminescent paste?
Then you could apply the paste to the outside of your hatches to make them easier to see in the dark, you could apply them to your Seamoth to make it easier to see in the dark or put it on the seamoth doors of the cyclops?
You could also attach it to things to lure fish in.
I don't think we need a mobile light source really with the flashlight already, but the ability to make an organic light source and being able to put it on items would be beneficial I think!
Comments
and about "bio-luminescent paste" - good idea, especially for seamoth - at night it completelly invisible at close distance (when radar marker swithched off)
sure. From time to time seamoth at one night shining bright, and at another night it's black as a blackhole. it's a graphical bug and no one "bioluminescent paste" can't help here.
Try to build laminaria light zones - you'll like it!
good idea i've seen many times here i'll try it for a deep base
I tell something about "big badaboom" here i think...
or u try to mix some cocktail? (MOLOTOV )