Camouflaged Creatures Unique to Biomes

scifichikitascifichikita United States Join Date: 2016-03-07 Member: 213970Members
I was thinking that there should be [passive] creatures that utilize camouflage specific to that biome: Like for the Kelp Forest having a creature like the sea dragon lurking around. In our own oceans there are tons of sea creatures that use camouflage to survive, and I think it would be cool to see something like that in Subnautica!

Comments

  • CaDragon1CaDragon1 Land Join Date: 2016-03-18 Member: 214465Members
    I came up with something. I had this idea...

    subnautica_creature_idea__tube_creature__by_cadragon1-d9vpdfa.png

    Long story short, if you know it was there, it would be relatively easy to avoid. However, the initial surprise instills some fear into player's hearts.
    I don't think it should be put into the initial biome, though, because that area is mostly a tutorial-type area.

  • IronSquid501IronSquid501 Australia Join Date: 2016-03-19 Member: 214480Members
    The closest things we have at the moment are the Crabsnake and Crash, but it'd be cool to have some actual camouflaging creatures that are reminiscent of things like Sea Dragons and Flounders.

    The devs might be able to take some inspiration from the real-life Wobbegong or "Carpet Shark" which can lay flat on the sand and use the feelers on its snout to detect nearby prey before springing up and attacking. I could see a smaller predator acting like that in Subnautica, hiding from Stalkers and the like in the sand but lunging at the player or nearby fish whenever it gets the chance.
  • TenebrousNovaTenebrousNova England Join Date: 2015-12-23 Member: 210206Members
    edited March 2016
    I'd like to see something like the real life cone snail, which hides under sand before harpooning unsuspecting prey with a venomous barb and swallowing them whole.



    Then there's the net catcher which pretends to be an anemone with the same result:

  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    CaDragon1 wrote: »
    I came up with something. I had this idea...

    subnautica_creature_idea__tube_creature__by_cadragon1-d9vpdfa.png

    Long story short, if you know it was there, it would be relatively easy to avoid. However, the initial surprise instills some fear into player's hearts.
    I don't think it should be put into the initial biome, though, because that area is mostly a tutorial-type area.

    Hey i love this idea :D I cant say ive swam thru a coral tube often in all the time ive played the game but i did do it a few times. Would this creature kill you one shot in you happen to go in it? The ''crushing'' part seems pretty lethal to me lol Plus theres alot of coral tubes in the safe shallows. But i do agree that something like this would make someone a lil more cautious when approaching a coral tube in the future =P I could definitely see such a camo predators in the Kelp Forest Biome
  • CaDragon1CaDragon1 Land Join Date: 2016-03-18 Member: 214465Members
    Rainstorm wrote: »
    CaDragon1 wrote: »
    I came up with something. I had this idea...

    subnautica_creature_idea__tube_creature__by_cadragon1-d9vpdfa.png

    Long story short, if you know it was there, it would be relatively easy to avoid. However, the initial surprise instills some fear into player's hearts.
    I don't think it should be put into the initial biome, though, because that area is mostly a tutorial-type area.

    Hey i love this idea :D I cant say ive swam thru a coral tube often in all the time ive played the game but i did do it a few times. Would this creature kill you one shot in you happen to go in it? The ''crushing'' part seems pretty lethal to me lol Plus theres alot of coral tubes in the safe shallows. But i do agree that something like this would make someone a lil more cautious when approaching a coral tube in the future =P I could definitely see such a camo predators in the Kelp Forest Biome

    Well, it would probably be understandable if it was a 1-shot thing, seeing as it would be relatively easy to avoid. I also don't think it should be in the safe shallows, seeing as they are meant to be safe. For the kelp forest biome, maybe a creature that attaches to the kelp similar to a seahorse and, if you get too close, it detaches and attacks you?
    Just me brainstorming some ideas, though.
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