Ns_anna Update

HeistHeist Join Date: 2002-11-09 Member: 7922Members
edited November 2002 in Mapping Forum
<div class="IPBDescription">Updates on my map</div> Well. I have started constructing my map. As I complete the rooms I'll post some pics up here so I can get some info and feedback. Alot of maps being built are very clean looking. I am going for a more gritty look so I hope you see it in the screenshots. I am open to any and all opinions.

- BACKGROUND -

The USS Trane has been contacted by an automated emergency broadcast from an abandoned space station. Alien infestation has been detected and the USS Trane has rushed to dock with the station. We cannot let the Kharaa take this location. It would surely be used as a rally point for future attacks . This must be stopped!

PS - Ignore my FPS... my video card is fried. Getting a new one. Stupid Girlfriend.. She changed the name of the thread before I finished the post. LoL. The map name is ns_trane.


<img src='http://www.freewebsitehosting.net/websites/Heist/ns_unamed3.JPG' border='0' alt='user posted image'>

Comments

  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    Looking cool. Only thing I would suggest is less use of that [X] texture. Other then that, it's looking good!
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited November 2002
    that current roof texture should be scaled up 2x from what it is now, and used only on the VERY top of the roof, then a metal plateing or solid texture of some sort with very little repeating should be used on the peice that is lower then the roof, THEN the edges of the walls at the tops needs something else as well.

    <b>edit</b> Also the lighting seems EXTREEMly bright for how many lights you actualy have, i expect 2 pools of red light under those red lights that barely meet up in the middle with mostyl darkness and then some yellow ambient light on the walls mostly pooled around that yellow light.
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