Pop-in / Draw distance issues in H2.0

kekkinkekkin Join Date: 2015-12-19 Member: 210106Members
Loving the new update, guys. Well done on that, even if some optimization is required. I'd like to simply bring attention to the current issue with pop-in and the low draw distance currently ongoing. It seems that even a few inches of movement is causing severe pop-in and results in an inability to see basic terrain features that are a few metres away from you. This results in missing resources like minerals, flora, fragments, etc.

I don't know if this is a bug or planned to be fixed, but the game is really taking a beating from this IMO.

Thanks

Comments

  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    kekkin wrote: »
    Loving the new update, guys. Well done on that, even if some optimization is required. I'd like to simply bring attention to the current issue with pop-in and the low draw distance currently ongoing. It seems that even a few inches of movement is causing severe pop-in and results in an inability to see basic terrain features that are a few metres away from you. This results in missing resources like minerals, flora, fragments, etc.

    I don't know if this is a bug or planned to be fixed, but the game is really taking a beating from this IMO.

    Thanks

    Yea, its a known issue.. Later down the pipeline more optimizations and fixes will come in, (protobuf)-- for the time being, we all have to suffer.

    https://trello.com/c/d1MUQX0Z/1780-26095-hitching-streaming-in-and-out-environment-protobuf
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