More Story Gameplay (story in discription)
Kia_Aivier
Join Date: 2016-01-11 Member: 211244Members
So, currently, after fixing the generators aboard the Aurora, you have no other reason to stick around, especially considering the presence of 1-3 Reaper Leviathans
But what if restoring the generators allowed you to repair and restore other parts of the ship?
This, in turn, would greatly expand your capabilities, and grant several new technologies.
1. Activating the Automated Self Repair Systems
Once the Aurora's generators have been repaired, they will once again become functional, and can be powered like a standard Nuclear Reactor. Once power has been supplied to the generators, your AI companion will link into the Aurora's systems and activate the automated self repair systems. This would turn the lights back on, put out the fires, and remove some of the debris from the interior of the ship. It will take 3 days before the first new part of the ship can be accessed.
2. Activating the Cartographer
The Cartographer is the first room on the Aurora that is opened, though still in a state of disrepair, the player can restore functionality to the Cartographer by using the builder to reassemble destroyed chunks, requiring several electronic devices and parts, as well as fixing broken chunks with the welder. The Cartographer acts as a map, recording where the player goes, and providing a 3D hologram display of the undersea landscape.kinda like this but blue and more prettier looking:[img]http://lparchive.org/Armored-Core/Update 13/17-AC1-551.png[/img Within the Cartographer room, there is also the Archive, which catalogues discovered species and details about them in a sort of encyclopedia format, but is not immediately operational, as it needs to wipe and format the entire system, which would take about half a day. Restoring the Cartographer will also prompt the Aurora's Self Repair systems to restore the long range sensors, which takes 2 days to repair. Inside the Cartographer Room, the player can also find a Biological Sensor for their Suit, which activates while they're standing still, and shows the outlines of creatures in the vicinity, even through rock and coral.[/img]3. Opening the Flight Deck
After the sensors have been restored, the Aurora will detect vital components to the self repair system, on an island, a great deal away. In order to get there, the Self Repair systems have unlocked the Flight Deck, where aircraft can be assembled. Currently, only the Blueprints for the Pelican VTOL jet are in the system, which is more than enough to get you to the island. There is also the Blueprint for the Landing Pad Seabase Module, which can dock and construct aircraft and must be built above water.
The Pelican VTOL is a small, 1-man transformable aircraft that can transform between Hover, High Speed, and Submersible mode.
In Hover mode it behaves like a helicopter, moving slowly and hovering using it's bladeless turbines.
In High Speed Mode, it transforms into a jet, moving incredibly fast to cover long distances.
In Submersible mode, it will tuck in it's wings, as its tail rotor rotates to become the propulsion system. Underwater, it has a maximum depth of 100 meters, and is not useful for deep diving.
Would look something like this:
4. The Island
Deploying and entering the Pelican will prompt the player to transform it into Jet Mode, where it will automatically be directed towards the Island.
While in Jet Mode, the player can look down at an "Autopilot" interface which will allow them to automatically set course and fly towards the selected location (At this point, just the Aurora and the Island)
The Island is massive, far larger than the Floater Island, with TWO Reaper Leviathans lurking in the ocean around it tom destroy any Pelicans or players that may fall into the water. Far down below is a Dunes biome, with another Reaper.
However, unlike the Floater Island, this island looks to be comprised of Coral/Sand, with arches and caves similar to those found in the Safe Shallows biome.
Traversing the Island is treacherous, as it is inhabited by Cave Crawlers and Spike Plants, however, should the player reach the other side, they will find the Habitation Module among some wreckage of the front half of the Aurora, as well as a few supply crates, and scrap metal, and a Behemoth Airship Fragment
Grab all that you can carry, as after you grab the Habitation Module, there will sound the deafening roar of a Reefback, and the island will begin to sink, revealing it to be a colossal Reefback
As the island continues to sink, the player will have to run to their Pelican and escape before the force of the island sinking drags you down to either drown, or meet your death at the maw of a Reaper Leviathan.
Making it back to the Pelican will allow you to fly up to safety, and return to the Aurora. The Island will no longer be accessible.
5. The Hydroponics Room
After flying back to the Aurora, the AI informs you that the Hydroponics Farm has been opened, but several life forms have been detected inside.
The Hydroponics Farm is contained in a large, long room, which is half flooded, and populated by Cave Crawlers, Bleeders, and a Bone Shark.
The player must return the Habitation Module to the end of the room, which will cause the water to drain, and activate the ship security, zapping the critters.
This also unlocks the Hydroponics Module for Seabases, and activates the Hydroponics Farm aboard the Aurora, allowing the player to slowly grow aquatic plants for food.
After replacing the Habitation Module, the Aurora will be able to map out new areas of ocean for you to travel to, hopefully in a Behemoth Airship if you remembered to grab the fragment from The Island.
6. Sectors
After a day or so of recalibrating the long range sensors, the Cartographer room will map out adjacent sectors of the Ocean, allowing the player to fly to new maps in their aircraft. Maps would be pre-made, like the original, with unique features to each sector. For example, a Lush Shallows sector would be comprised of a non "Safe" version of the Safe Shallows, while a Volcanic sector would be mostly Lava Zones. An Island Sector would have multiple floating islands, or natural islands with land based lifeforms. The player would travel to these sectors in their aircraft, deploying in the middle of the sector, similar to how they spawn in the Escape Pod. The Aurora would be visible in the distance, though very small.
7. Future?
After unlocking these, the Aurora would give periodic missions to retrieve fragments of the ship or explore certain areas for data retrieval in pursuit of the terraforming mission.
What this would Add
New rooms aboard the Aurora
-Cartographer: Maps the seafloor, and catalogues sea creatures, allows travel to other maps
-Flight Deck: Constructs the player's first Aircraft, can produce other aircraft as well.
-Hydroponics Farm: Can grow vegetables and plants for food.
Vehicles
-Pelican VTOL: Small aircraft for scouting and limited underwater exploration
-Behemoth Airship: Large aircraft that can carry Crates, Seamoths, or Exosuits
Seabase Modules
-Storage Crate Node: Attachment point for Storage Crates
-Storage Crate: Large scale storage that can be attached to SeaBases, or removed and transported to carry a vast amount of resources. Can be carried with the Propulsion Gun, or the Behemoth Airship
-Hydroponics Farm: A large Room with two rows of tanks for growing aquatic plants and vegetables.
-Flight Deck: A large, flat platform that can dock and construct Pelicans or Behemoths
Equipment
-Motion Detector: Can reveal hidden creatures in the vicinity
Creatures
-Colossus Reefback: Super sized Reefback housing an entire island
Other
Potential for a full fledged story mode revolving around repairing the ship.
Whaddyathink?
But what if restoring the generators allowed you to repair and restore other parts of the ship?
This, in turn, would greatly expand your capabilities, and grant several new technologies.
1. Activating the Automated Self Repair Systems
Once the Aurora's generators have been repaired, they will once again become functional, and can be powered like a standard Nuclear Reactor. Once power has been supplied to the generators, your AI companion will link into the Aurora's systems and activate the automated self repair systems. This would turn the lights back on, put out the fires, and remove some of the debris from the interior of the ship. It will take 3 days before the first new part of the ship can be accessed.
2. Activating the Cartographer
The Cartographer is the first room on the Aurora that is opened, though still in a state of disrepair, the player can restore functionality to the Cartographer by using the builder to reassemble destroyed chunks, requiring several electronic devices and parts, as well as fixing broken chunks with the welder. The Cartographer acts as a map, recording where the player goes, and providing a 3D hologram display of the undersea landscape.kinda like this but blue and more prettier looking:[img]http://lparchive.org/Armored-Core/Update 13/17-AC1-551.png[/img Within the Cartographer room, there is also the Archive, which catalogues discovered species and details about them in a sort of encyclopedia format, but is not immediately operational, as it needs to wipe and format the entire system, which would take about half a day. Restoring the Cartographer will also prompt the Aurora's Self Repair systems to restore the long range sensors, which takes 2 days to repair. Inside the Cartographer Room, the player can also find a Biological Sensor for their Suit, which activates while they're standing still, and shows the outlines of creatures in the vicinity, even through rock and coral.[/img]3. Opening the Flight Deck
After the sensors have been restored, the Aurora will detect vital components to the self repair system, on an island, a great deal away. In order to get there, the Self Repair systems have unlocked the Flight Deck, where aircraft can be assembled. Currently, only the Blueprints for the Pelican VTOL jet are in the system, which is more than enough to get you to the island. There is also the Blueprint for the Landing Pad Seabase Module, which can dock and construct aircraft and must be built above water.
The Pelican VTOL is a small, 1-man transformable aircraft that can transform between Hover, High Speed, and Submersible mode.
In Hover mode it behaves like a helicopter, moving slowly and hovering using it's bladeless turbines.
In High Speed Mode, it transforms into a jet, moving incredibly fast to cover long distances.
In Submersible mode, it will tuck in it's wings, as its tail rotor rotates to become the propulsion system. Underwater, it has a maximum depth of 100 meters, and is not useful for deep diving.
Would look something like this:
4. The Island
Deploying and entering the Pelican will prompt the player to transform it into Jet Mode, where it will automatically be directed towards the Island.
While in Jet Mode, the player can look down at an "Autopilot" interface which will allow them to automatically set course and fly towards the selected location (At this point, just the Aurora and the Island)
The Island is massive, far larger than the Floater Island, with TWO Reaper Leviathans lurking in the ocean around it tom destroy any Pelicans or players that may fall into the water. Far down below is a Dunes biome, with another Reaper.
However, unlike the Floater Island, this island looks to be comprised of Coral/Sand, with arches and caves similar to those found in the Safe Shallows biome.
Traversing the Island is treacherous, as it is inhabited by Cave Crawlers and Spike Plants, however, should the player reach the other side, they will find the Habitation Module among some wreckage of the front half of the Aurora, as well as a few supply crates, and scrap metal, and a Behemoth Airship Fragment
Grab all that you can carry, as after you grab the Habitation Module, there will sound the deafening roar of a Reefback, and the island will begin to sink, revealing it to be a colossal Reefback
As the island continues to sink, the player will have to run to their Pelican and escape before the force of the island sinking drags you down to either drown, or meet your death at the maw of a Reaper Leviathan.
Making it back to the Pelican will allow you to fly up to safety, and return to the Aurora. The Island will no longer be accessible.
5. The Hydroponics Room
After flying back to the Aurora, the AI informs you that the Hydroponics Farm has been opened, but several life forms have been detected inside.
The Hydroponics Farm is contained in a large, long room, which is half flooded, and populated by Cave Crawlers, Bleeders, and a Bone Shark.
The player must return the Habitation Module to the end of the room, which will cause the water to drain, and activate the ship security, zapping the critters.
This also unlocks the Hydroponics Module for Seabases, and activates the Hydroponics Farm aboard the Aurora, allowing the player to slowly grow aquatic plants for food.
After replacing the Habitation Module, the Aurora will be able to map out new areas of ocean for you to travel to, hopefully in a Behemoth Airship if you remembered to grab the fragment from The Island.
6. Sectors
After a day or so of recalibrating the long range sensors, the Cartographer room will map out adjacent sectors of the Ocean, allowing the player to fly to new maps in their aircraft. Maps would be pre-made, like the original, with unique features to each sector. For example, a Lush Shallows sector would be comprised of a non "Safe" version of the Safe Shallows, while a Volcanic sector would be mostly Lava Zones. An Island Sector would have multiple floating islands, or natural islands with land based lifeforms. The player would travel to these sectors in their aircraft, deploying in the middle of the sector, similar to how they spawn in the Escape Pod. The Aurora would be visible in the distance, though very small.
7. Future?
After unlocking these, the Aurora would give periodic missions to retrieve fragments of the ship or explore certain areas for data retrieval in pursuit of the terraforming mission.
What this would Add
New rooms aboard the Aurora
-Cartographer: Maps the seafloor, and catalogues sea creatures, allows travel to other maps
-Flight Deck: Constructs the player's first Aircraft, can produce other aircraft as well.
-Hydroponics Farm: Can grow vegetables and plants for food.
Vehicles
-Pelican VTOL: Small aircraft for scouting and limited underwater exploration
-Behemoth Airship: Large aircraft that can carry Crates, Seamoths, or Exosuits
Seabase Modules
-Storage Crate Node: Attachment point for Storage Crates
-Storage Crate: Large scale storage that can be attached to SeaBases, or removed and transported to carry a vast amount of resources. Can be carried with the Propulsion Gun, or the Behemoth Airship
-Hydroponics Farm: A large Room with two rows of tanks for growing aquatic plants and vegetables.
-Flight Deck: A large, flat platform that can dock and construct Pelicans or Behemoths
Equipment
-Motion Detector: Can reveal hidden creatures in the vicinity
Creatures
-Colossus Reefback: Super sized Reefback housing an entire island
Other
Potential for a full fledged story mode revolving around repairing the ship.
Whaddyathink?
Comments
This new area is a work in progress, for now is not implemented in to the game