I want to help! Various Ideas inc. ending ideas

HellomanHelloman United Kingdom Join Date: 2015-12-30 Member: 210579Members
I love the game and want to help and here are some of my various linking ideas that I hope are useful. I would love nothing more than to hear your thoughts.

The ending choices of leaving by rocket or staying and inviting others to join. These should both be used for multiplayer purposes. For example to join a friends survival world you must have built all the stuff for a rocket, then flying up animation (the loading screen) and then landing in friend world.
And if someone wants to visit your world you have to build a sort of "recurring" area (specific room) for ppl to be able to join your world and this is where they would spawn. Also to prevent possible abuse of this the players base you are going to has to have the creator in it (can't join an empty friends world)

This then allows ppl to travel between their friends world helping each other build survive and grow in the world. Players can bring some resources with them in the "rocket". To make this better each world would have to be randomised more so that some ppl might find loads of salt in one area compared to another finding lots of scarp. Both would still find enough of other resources, this would increase the need for "trading" to build bigger things (rocket) faster.

The main aim in each persons world could be to ride their area of sea of either 1 terrifying sea monster or 3 smaller still terrifying creatures for them to make like a net barrier around those area to keep other bad creatures out.

FYI the rocket doesn't necessarily need to be for going to different planets, it could be an underwater rocket for fast travel to friends based on multiplayer servers. On big server this means that players could sabotage others "proximity nets" letting in deadly creatures that are "baited" in.

This is something else to add in general the ability to learn/ use certain fish to place in certain areas or ways to lure deadly creatures to that point for momentary safe travel to areas.


Thank you for your time, I hope this made some sense, though I doubt any developers will ever get round to reading it :
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