p.res timers
SantaClaws
Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
I've been playing a lot of Reflex recently, there's a ton of features I think would work well in NS2.
One thing is the item timers. This is a 'widget' (aka. mod) which shows the item spawn times graphically in the form of a timeline. I don't personally use this, because it's not allowed in competition - but it is a great tool for casual gaming for pubbers.
Here's what it looks like.
Original thread and credit to user: apheleon
In-game video demo:
You can of course change position and shrink/enlarge as you please in reflex.
So what I would like to see for NS2, is a similar representation of when you have personal res for each lifeform or weapons.
Whether or not this should be allowed in competition should be considered and discussed. In Reflex it's not allowed and for good reason I think. In NS2, I personally don't think it's nearly as big of a deal. Either way, there should be a server option to disable it.
I think it's a good tool for casual pub play, and especially rookies. Whether it will be allowed in comp or not.
One thing is the item timers. This is a 'widget' (aka. mod) which shows the item spawn times graphically in the form of a timeline. I don't personally use this, because it's not allowed in competition - but it is a great tool for casual gaming for pubbers.
Here's what it looks like.
Original thread and credit to user: apheleon
In-game video demo:
You can of course change position and shrink/enlarge as you please in reflex.
So what I would like to see for NS2, is a similar representation of when you have personal res for each lifeform or weapons.
Whether or not this should be allowed in competition should be considered and discussed. In Reflex it's not allowed and for good reason I think. In NS2, I personally don't think it's nearly as big of a deal. Either way, there should be a server option to disable it.
I think it's a good tool for casual pub play, and especially rookies. Whether it will be allowed in comp or not.
Comments
If it goes in, doubt people would even use it in comp.
It isn't that necessary.. Hmm.. I suppose not, but what IS necessary? Is the goal of the new development team not to improve player retention? This is a tool, that would aim to help rookies, and would hardly affect veterans at all.
As @Lambo puts it:
Which I agree with. I think like you, that I personally would disable it, precisely to avoid the ui clutter. So I'd repeat, this addition would not affect veterans or competitive players much at all in my prediction.
But remember, this is not about you and me. This is about the rookies, who already have a ton of content that they have to filter through and keep track of. They have to find out on their own that babblers and webs are useless junk. They don't have time to study the evolvemenu or look at their p.res situation. Maybe they don't even know what p.res IS yet.
Now also imagine, a rookie who saved up his pres, because he didn't know better, and goes lerk against 2-2 marines, when he could've gone lerk 3 minutes earlier against 1-1 marines. Perhaps, statistically speaking, that rookie might survive a little bit longer and have a better experience than he otherwise would have.
If this suggestion truly is too cluttery, then I'd suggest putting it in the evolve/buy menus or perhaps even the scoreboard. Surely, there are some creative artists in the development team, who can set that up nicely.