Show keys option

SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
edited December 2015 in Ideas and Suggestions
Reflex has a stupidly simple tool for learning and teaching movement. It's just an option to display key presses in the game client, which allows you to see what the player you're spectating is pressing.

Here's a video example of what it looks like - Skip to 0:59.
(Please don't take this video as a representation of the game, Reflex has improved a lot since this video)



I imagine this would be a great tool to teach rookies alien movement. I'd like to see 3 options to only have it apply on spectators, never or always. If the 'only on spectators' was default, I think that might be a really great asset for rookies to learn a little bit during their killcams.

Comments

  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    This is a cool idea, but I don't know how useful it would be. I usually don't bother paying attention to what my teammates are doing in spectate mode once I die. I just keep the map open and pay attention for any new intel that I can pick up (i.e. base rushes, calling out enemy locations, possible pinches).

    Even if this was implemented, it wouldn't really benefit rookies if they're spectating another rookie or inexperienced player since they're likely to make bad plays. I'm pretty sure that most rookies wouldn't think to check the scoreboard and spectate the top players. It's currently a pain on larger servers to cycle through teammates in order to find the one you want to view as well.

    I notice some dedicated spectators from time to time and I think it would benefit them the most. These spectators have usually grown out of the rookie stage and are interested in seeing what top players do in order to improve their game play and knowledge. In this case, displaying key presses as well as a debugspeed bar might be beneficial. It would probably be best that key presses reflect the spectator's keybindings instead of the player they're spectating. Otherwise, they would get confused by different players' key presses resulting from different keybindings.
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    edited December 2015
    Nominous wrote: »
    It would probably be best that key presses reflect the spectator's keybindings instead of the player they're spectating. Otherwise, they would get confused by different players' key presses resulting from different keybindings.
    This is of course how it works in Reflex and perhaps I should've mentioned that.

    As for your point that there's no point for rookies learning from speccing rookies. While it would obviously be best to spec the strongest players - the main point, is simply to spec who ever is performing the walljumps correctly i.e. That does NOT need to be a prem division player to be beneficial. I think most regular players can to at least some extent display the basics of walljumping well enough to give rookies the correct idea.

    I like your addition with the speedometer.

    Merry Christmas everyone!
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    I think this would be incredibly useful... less for the ability to spectate (although that would be useful) but also for -

    1. Prem players doing tutorials on youtube, demonstrating what they do and why with key presses to show what they are doing.
    2. Commanders showing how they command would be really interesting to see their key setups and custom commander binds for ease of use etc.
    3. Casters recording and commenting on the individual players keybind setups during down periods of official comp matches.

    Those are 3 things outside of the "spectating" idea that I can think of straight away.

    I really like this idea... somebody make this a thing!
  • IxianIxian Denmark Join Date: 2014-03-16 Member: 194783Members, Squad Five Blue
    ItsSuperEffectiveNS2 has already done a huge amount of work on this subject. Crazy shows his digitally when he streams i believe. And Commanders dont really use non-standart keybindings - the only one I would recommend is moving the View map key to another key as C is a part of the hotkeys, and recycling shit isn't fun. Personally have map on L CTRL.
  • LamboLambo Iceland Join Date: 2012-08-07 Member: 154915Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    would require a new spectating system, current one is a joke.
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    Ixian wrote: »
    ItsSuperEffectiveNS2 has already done a huge amount of work on this subject. Crazy shows his digitally when he streams i believe. And Commanders dont really use non-standart keybindings - the only one I would recommend is moving the View map key to another key as C is a part of the hotkeys, and recycling shit isn't fun. Personally have map on L CTRL.

    I have it bound to Alt. and I change G to V so that my the key I press represents the grid location correctly.... other than that I don't change anything.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I would like this. I think it would benefit those who have an interest in the game, but are no longer rookies.
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    Ixian wrote: »
    ItsSuperEffectiveNS2 has already done a huge amount of work on this subject. Crazy shows his digitally when he streams i believe. And Commanders dont really use non-standart keybindings - the only one I would recommend is moving the View map key to another key as C is a part of the hotkeys, and recycling shit isn't fun. Personally have map on L CTRL.
    Yes, that's all well and fine, I've done that myself even. But you can't do that to teach spectators - only the small audience who happen to watch your videos.

    Here's an anecdotal from Reflex. I was playing a 1v1on this map called cpm22 with this guy who I later found out was a big competitive player. He destroyed me and told me that I shouldn't play on this map because this is like a 20 years old map that all these quake players have been playing forever.

    Anyway, I had been struggling to make this particularly difficult stair jump to get the red armor. Usually I'm very good at movements in most games. But this guy offered to help me out. So He switched on the show keys option, and specced me. He gave me like 2 pointers, because he could see instantly exactly what I did wrong. Apparently, I was strafe-jumping, when I should only hold forward. So it took him a matter of seconds, to correct a mistake that I had been making for hours and hours, even after watching video demonstrations.

    Reflex movement is quite a bit more complicated than NS2 imo. But I still think, there's a lot of possibilities for veterans to instruct new people more efficiently with an option like this in ns2 - that you would not gain from a simple input overlay like you'd see on streams and vods.
  • IxianIxian Denmark Join Date: 2014-03-16 Member: 194783Members, Squad Five Blue
    True, there are alot of games which teaches easier - Reflex/quake or TF2 being some of them. I LOVE the idea about being able to see the keyboard controls (have even added NohBoard to my own stream), but I am afraid that we are hindered by the games limitation, rather than any development, as even now, there is at times bottleneck in information between client and server, which UWE as far as i understand is currently looking into. <3
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