Show keys option
SantaClaws
Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
Reflex has a stupidly simple tool for learning and teaching movement. It's just an option to display key presses in the game client, which allows you to see what the player you're spectating is pressing.
Here's a video example of what it looks like - Skip to 0:59.
(Please don't take this video as a representation of the game, Reflex has improved a lot since this video)
I imagine this would be a great tool to teach rookies alien movement. I'd like to see 3 options to only have it apply on spectators, never or always. If the 'only on spectators' was default, I think that might be a really great asset for rookies to learn a little bit during their killcams.
Here's a video example of what it looks like - Skip to 0:59.
(Please don't take this video as a representation of the game, Reflex has improved a lot since this video)
I imagine this would be a great tool to teach rookies alien movement. I'd like to see 3 options to only have it apply on spectators, never or always. If the 'only on spectators' was default, I think that might be a really great asset for rookies to learn a little bit during their killcams.
Comments
Even if this was implemented, it wouldn't really benefit rookies if they're spectating another rookie or inexperienced player since they're likely to make bad plays. I'm pretty sure that most rookies wouldn't think to check the scoreboard and spectate the top players. It's currently a pain on larger servers to cycle through teammates in order to find the one you want to view as well.
I notice some dedicated spectators from time to time and I think it would benefit them the most. These spectators have usually grown out of the rookie stage and are interested in seeing what top players do in order to improve their game play and knowledge. In this case, displaying key presses as well as a debugspeed bar might be beneficial. It would probably be best that key presses reflect the spectator's keybindings instead of the player they're spectating. Otherwise, they would get confused by different players' key presses resulting from different keybindings.
As for your point that there's no point for rookies learning from speccing rookies. While it would obviously be best to spec the strongest players - the main point, is simply to spec who ever is performing the walljumps correctly i.e. That does NOT need to be a prem division player to be beneficial. I think most regular players can to at least some extent display the basics of walljumping well enough to give rookies the correct idea.
I like your addition with the speedometer.
Merry Christmas everyone!
1. Prem players doing tutorials on youtube, demonstrating what they do and why with key presses to show what they are doing.
2. Commanders showing how they command would be really interesting to see their key setups and custom commander binds for ease of use etc.
3. Casters recording and commenting on the individual players keybind setups during down periods of official comp matches.
Those are 3 things outside of the "spectating" idea that I can think of straight away.
I really like this idea... somebody make this a thing!
I have it bound to Alt. and I change G to V so that my the key I press represents the grid location correctly.... other than that I don't change anything.
Here's an anecdotal from Reflex. I was playing a 1v1on this map called cpm22 with this guy who I later found out was a big competitive player. He destroyed me and told me that I shouldn't play on this map because this is like a 20 years old map that all these quake players have been playing forever.
Anyway, I had been struggling to make this particularly difficult stair jump to get the red armor. Usually I'm very good at movements in most games. But this guy offered to help me out. So He switched on the show keys option, and specced me. He gave me like 2 pointers, because he could see instantly exactly what I did wrong. Apparently, I was strafe-jumping, when I should only hold forward. So it took him a matter of seconds, to correct a mistake that I had been making for hours and hours, even after watching video demonstrations.
Reflex movement is quite a bit more complicated than NS2 imo. But I still think, there's a lot of possibilities for veterans to instruct new people more efficiently with an option like this in ns2 - that you would not gain from a simple input overlay like you'd see on streams and vods.