[BUG] Construction Issues (Items and Machines) [Build 25416 Nov-2015] ***UPDATED***
Halo_Nothing
USA Join Date: 2015-12-10 Member: 209854Members
Firstly, I did try to do a search for similar issues, but I didn't find any of this kind pertaining to this build (though I will admit I only did a cursory search). I love this game so far, but I've experience some issues that make it very difficult to expand and explore (or enjoy the game as it seems it was meant to).
Item 1.
I first noticed issues when I tried to drop a small storage box inside the Escape Pod and I could not. I was initially attempting what I had seen in a game play video (dropping items on the floor of the Escape Pod) and found that I couldn't. The message told me to use storage boxes instead, so I made a storage box and the game is treating like an item saying that I could not drop it inside the Escape Pod and that I needed to use storage box instead.
Item 2.
Since I couldn't use the small storage box inside the Escape Pod, I tried dropping it outside and quickly found that if slides freely around on any surface (foundation or ground) for no apparent reason. My contained items would just drift indefinitely and I had to constantly push them back to position. Digging a low point in the sand to keep them together worked up to a point but not very well. I understand them being subject to currents/tides/being pushed physically, but as it stands right now it's as if the box is friction-less.
Item 3.
To attempt to work around these issues, I constructed a small base as a test (less than 15 meters deep). I used a foundation, 1 room, and 1 hatch. All build and placed alright (though it was odd that the room could not snap to the center of the foundation - I don't know if that was intentional or not). Once inside I found that I could only place the Fabricator on one specific wall it would not snap anywhere else (base is powered by two solar panels that were able to snap to the foundation). So I placed the fabricator on the only place the game would allow me to. I then placed a Fragment Analyzer beneath it with no problem (though I didn't check to see if it would let me place it anywhere else since this is where I wanted to place it anyway). Next I tried to place a Storage Locker, and found I could not place the locker anywhere. I checked inside and outside, I cannot place a locker anywhere in the world. When I deconstructed the Fabricator, and tried relocate it I could not. I suddenly could not place it anywhere either.
Item 4.
After my first game, the Crash stopped leaving Crash Powder after it deployed it's little fishbomb, so now there is no way to get Crash Powder... so I am not able to make the welder. - Done intentionally to make the resource availability random-ish, got it!
Item 5.
It seems that certain blueprints appear and disappear each time I start a new game. In the most recent game I started, I have no way to make the SeaGlide... it's not even an option on the fabricator (have no idea if these items are on a random factor like the starting supplies in the Escape Pod or not).
- Turns out this was a "Layer 8" issue, I didn't fully understand when the fabricator would acknowledge the presence of an item to craft.
---
In case this helps I am including my system specs:
Sony Vaio SVE14A27CXH
Processor Type
Intel® Core™ i7-3632QM Processor Technology Quad Core
Processor Speed 2.20GHz with Intel® Turbo Boost Technology up to 3.20GHz
Processor Cache
6MB
Installed Memory
8GB (4GB x 2)
Memory Type/Speed
DDR3/1600MHz
Graphics Processor
AMD Radeon™ HD 7670M
Graphics Technology
Hybrid Graphics
Graphics Video RAM
2GB dedicated
Recently Upgraded to Windows 10 (all updated drivers installed).
Item 1.
I first noticed issues when I tried to drop a small storage box inside the Escape Pod and I could not. I was initially attempting what I had seen in a game play video (dropping items on the floor of the Escape Pod) and found that I couldn't. The message told me to use storage boxes instead, so I made a storage box and the game is treating like an item saying that I could not drop it inside the Escape Pod and that I needed to use storage box instead.
Item 2.
Since I couldn't use the small storage box inside the Escape Pod, I tried dropping it outside and quickly found that if slides freely around on any surface (foundation or ground) for no apparent reason. My contained items would just drift indefinitely and I had to constantly push them back to position. Digging a low point in the sand to keep them together worked up to a point but not very well. I understand them being subject to currents/tides/being pushed physically, but as it stands right now it's as if the box is friction-less.
Item 3.
To attempt to work around these issues, I constructed a small base as a test (less than 15 meters deep). I used a foundation, 1 room, and 1 hatch. All build and placed alright (though it was odd that the room could not snap to the center of the foundation - I don't know if that was intentional or not). Once inside I found that I could only place the Fabricator on one specific wall it would not snap anywhere else (base is powered by two solar panels that were able to snap to the foundation). So I placed the fabricator on the only place the game would allow me to. I then placed a Fragment Analyzer beneath it with no problem (though I didn't check to see if it would let me place it anywhere else since this is where I wanted to place it anyway). Next I tried to place a Storage Locker, and found I could not place the locker anywhere. I checked inside and outside, I cannot place a locker anywhere in the world. When I deconstructed the Fabricator, and tried relocate it I could not. I suddenly could not place it anywhere either.
Item 4.
After my first game, the Crash stopped leaving Crash Powder after it deployed it's little fishbomb, so now there is no way to get Crash Powder... so I am not able to make the welder. - Done intentionally to make the resource availability random-ish, got it!
Item 5.
It seems that certain blueprints appear and disappear each time I start a new game. In the most recent game I started, I have no way to make the SeaGlide... it's not even an option on the fabricator (have no idea if these items are on a random factor like the starting supplies in the Escape Pod or not).
- Turns out this was a "Layer 8" issue, I didn't fully understand when the fabricator would acknowledge the presence of an item to craft.
---
In case this helps I am including my system specs:
Sony Vaio SVE14A27CXH
Processor Type
Intel® Core™ i7-3632QM Processor Technology Quad Core
Processor Speed 2.20GHz with Intel® Turbo Boost Technology up to 3.20GHz
Processor Cache
6MB
Installed Memory
8GB (4GB x 2)
Memory Type/Speed
DDR3/1600MHz
Graphics Processor
AMD Radeon™ HD 7670M
Graphics Technology
Hybrid Graphics
Graphics Video RAM
2GB dedicated
Recently Upgraded to Windows 10 (all updated drivers installed).
Comments
Also, the storage pod is basically worthless. With the larger sized lockers at about the same price, there is no need for it.
#3. I've never seen the fabricator placement problem. Hmm.
#4. Crash powder production is illusively random. Sometimes you have to find 20 crash pods before you find the powder. Other times, you find it right away. They are all over.
#5. The only time I've heard of this happening (for blueprints) is when people have had a save game across releases, and the release modified how the blueprint works. However, the game does forget other stuff even now- so don't know for certain.
I do agree that the small storage box is not very useful, but it was all I had to work with when I couldn't place a locker anywhere.
But even still, this is a phenomenal game, thank you for the early access.