How to improve on Subnautica's lifespan

StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
(This is a brainstorming thread , rather than a single set of suggestions)

Currently , Subnautica features finite gameplay and limited replayability ; this stands in contrast with the richness of the world and the amount of work that went into it. A powergamer type could breeze through the game in a few hours , completing all possible objectives , at least crafting wise. I think this is a core issue to address.

A big part of the problem is that scavenging is a one-off interaction for each biome. Players should have a reason to come back to a biome they already visited , preferably to do more than loot the same resource again.

The zoology angle would help with that a bit , having to observe or even capture live specimen of each species , then supplying them with food while scientific data is being gathered.

Renewable or plentiful resources (fish , coral , plants) would provide motivation to build more underwater bases , which also drives scavenging for construction resources - usually hoarded pointlessly. Biome-specific resources would need an unique advantage or necessity to promote such nomadism.

Ideas , thoughts ?

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