Command Console Blockade
doctorskizo
Join Date: 2002-07-31 Member: 1035Members, Constellation
I was playing a game with 2 good teams. The marines (not surprisingly) was in a tight spot. The aliens got the onos fades coming towards our base. The commander thought it would be funny to place 5 or 6 cc in the hallway (right outside the base) and we went ahead a built them. Oh god did that work really well against the onos. They had to hop and hop all around that, giving the marines and turrets ample time to kill it. The CC's are cheap and have the highest HP of all the structures (I think). We ended up building a new base inside the vents before we got spore r@ped to death. That was a fun game. So using CC as blockades is good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
I've found that HA/HMG/welder marines work very well in a bind, as long as they stick together and don't stop moving until they get to a hive.
I have to say that tactic left a bad taste in my mouth. Placing a structure on top of an onos might be effective, but it certainly feels like its exploit-ish.