Introduce gradients in alien upgrade paths

FriendlyNeighbourFriendlyNeighbour North Join Date: 2015-01-25 Member: 201047Members
So it costs about 5 res as a fade to get the spur upgrade. The situation right now is that you pay the same for 1 or 3.

In tight games where res accumulation is scarce, this can be difference between winning or not. Instead of artificially diving the res count by 3(so 5/3 for fade, 8/3 for onos etc), why not make it a step-case where the cost is frontloaded? I.e. the understanding is that the step from 0 to 1 is the biggest and then you get diminishing returns. So if we reuse our fade example, 2.5 res for the first spur, then 1.5 for the second and just 1 for the last. The total upgrade cost wouldn't change, but you'd give a more even playing field in those tight matches where both teams have low res count but if marines have a2/w2 locked in, you can go about as normal as a marine while aliens are at a bigger disadvantage. This would be at least one pathway to ameliorate that.

Comments

  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    edited November 2015
    So how would it work - let's say comm gets one crag, I evovle my carapace. Com gets the other 2 crags - would I have to evolve again to get lvl 3 carapace from lvl 1?

    If so. No thanks.

    I don't think this would make much of an impact at all anyway. If you have 35 pres to spend for a fade - then the difference between 4 and 5 pres is 36 seconds / harvester count? (my math is broken today?)
  • MaxAmusMaxAmus UK Join Date: 2003-12-26 Member: 24779Members, Constellation, NS2 Playtester, Reinforced - Shadow
    Also alot of players will wait for the upgrade before they evolve into there lifeform - some will go right on the res, and just try and play it safe - others just flash.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    I don't think there's any point to it... you can't buy just 1 mine or 1 cluster grenade (or just a SG barrel without lock+stock :), so why allow for partial alien upgrades? It would also throw off balance a bit, which may become important in pro matches.
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    "pro" (amateur) matches use single grenade purchases, and I think it should be the same with mines.

    This is something that should be asymmetric between the teams in my opinion. It's a cost to upgrade, you don't get res back if you lose a chamber.
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